AGE for linux

How to Download AGE

Written by Petite Fleur Productions

Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews

AGE Screenshots

    AGE game for Linux 1 AGE game for windows Pc 1 AGEfor windows and Linux 1

How to Install AGE on Windows Pc

  1. Click on the AGE download button below.
  2. Choose "Install" to install the game on the windows steam client.
  3. Follow the on-screen prompts
  4. Let it download the Full Version.
  5. Once a game is downloaded, use the Windows Steam Client to play the game.

=== Download Game ====

Download for pc →

Guide: Installing AGE on Linux with Steam Proton

This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.

1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."

Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.

Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.

2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.

3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.

4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.

System Requirements

Windows Pc Requirements

  • Requires a 64-bit processor and operating system
  • OS: Windows 7
  • Processor: 2 GHz Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: ATI Radeon, Geforce with at least 512 MB VRAM
  • DirectX: Version 11
  • Storage: 500 MB available space
  • Sound Card: DirectX compatible sound card with latest drivers

  • Requires a 64-bit processor and operating system

Linux Requirements

  • Requires a 64-bit processor and operating system

  • Requires a 64-bit processor and operating system

Mac Requirements

  • Requires a 64-bit processor and operating system

  • Requires a 64-bit processor and operating system

What is AGE? Features and Description

AGE is a freeware that allows you to create your own point and click adventure games without coding, for Windows, Mac OS X, Linux, iOS, Android and WebGL.

AGE is a freeware that allows you to create your own point and click adventure games without coding, because you don't need to learn any script language if you decide to use AGE.

AGE games are compatible with Windows, Mac OS X, Linux, iOS, Android and WebGL. It is free for personal and commercial use.

AGE works with assets that are just standard XML files. The first letter of the asset name indicates the asset type and cannot be changed, because the asset file name is also an UID (without extension) used in all scripts. An asset is also an instance because there is only one instance per asset, and all instances are created at start. For memory reasons, media files are loaded and freed only with scenes.
  • Scenes (e.g. S_HOME.xml, S1_HOME.xml where 1 is the chapter number)
  • Objects (e.g. O_HERO.xml, O1_HERO.xml)
  • Dialogs (e.g. D_WELCOME.xml, D1_WELCOME.xml)
  • Players (e.g. P_HERO.xml, S1_HERO.xml)
  • Cinematics (e.g. C_INTRO.xml, C1_INTRO.xml)

Each asset type has its own editor, detailed below.

Scenario Editor (Timeline and Puzzles)

The Scenario Editor is the main editor of AGE that allows you to design your story and puzzles in the form of a diagram. Moreover, it is a powerful editor because it can simulate a savegame from any box without launching the runtime.

All boxes has two scripts: the first script is executed when the box is started (ENTER), and the second script is executed when the box is stopped (EXIT). A box cannot be started twice.

The Destiny box allows to create different paths in your story, that the gamer will be able to choose or not. You can also merges these paths if you do not want to write different ends.

Scene Editor

The Scene Editor allows you to create a place with characters, objects, doors and cells for the path finding.

You can add events that will be called if the scene is active.

Object Editor (Characters and Objects)

The Object Editor allows you to create your characters and objects. There are no differences between a character and an object. Object is used as an abstract term.

All media files are located in folders, not in the XML file but no paths are stored because the folder name is used to define the animation name too. So, to add a new animation, just create a new folder with frames (PNG files) in the object folder and click on import button. That's all! It is very easy and fast to edit an objet because there are no intermediate steps between software and data.

You can add events that will be called if the object is active.

Dialog Editor (Conversations)

The Dialog Editor allows you to write conversations between any objects. There are two kinds of sentences: choices and texts.

A text is always blue and can be spoken by anyone. It's just a sentence displayed above the speaker during he's talking. The text is drawn with the color defined in the corresponding object asset.

A choice is always red and can be spoken only by the current player. The gamer can choose a sentence among a list of choices when he's talking. A choice has its own properties and it is possible to say or not to say the text. Why? For example if you want to propose "Talk about his job" to gamer, you would probably want your character says another sentence. Choices are automatically disabled after use but you can change this option.

A sound file can be linked with any sentence if you want to support human voices for your characters.

You can write for each box a script that will be executed just after the speech. It is useful to success a puzzle box of the scenario editor during a conversation.

Player Editor (Inventories)

The Player Editor allows to manage inventories. It is possible to control several players like Day of the Tentacle with a switching mode.

User Reviews

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