Triggered: Assault for linux

How to Download Triggered: Assault

Written by Real Frame Interactive

Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews

Triggered: Assault Screenshots

    Triggered: Assault game for Linux 1 Triggered: Assault game for windows Pc 1 Triggered: Assaultfor windows and Linux 1

How to Install Triggered: Assault on Windows Pc

  1. Click on the Triggered: Assault download button below.
  2. Choose "Install" to install the game on the windows steam client.
  3. Follow the on-screen prompts
  4. Let it download the Full Version.
  5. Once a game is downloaded, use the Windows Steam Client to play the game.

=== Download Game ====


Download for pc →

Guide: Installing Triggered: Assault on Linux with Steam Proton

This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.


1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."

Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.

Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.


2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.


3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.


4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.


System Requirements

Windows Pc Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 7
  • Processor: Intel Core i3 @ 2.5GHz or AMD Phenom @ 2.5GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 or ATI Radeon HD 5850
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 8 GB available space

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5 @ 3.2GHz or AMD @ 4.0GHz or better
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 or AMD R9 270X or better
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 8 GB available space

Linux Requirements

Minimum:
  • Requires a 64-bit processor and operating system

Recommended:
  • Requires a 64-bit processor and operating system

Mac Requirements

Minimum:
  • Requires a 64-bit processor and operating system

Recommended:
  • Requires a 64-bit processor and operating system

What is Triggered: Assault? Features and Description

Triggered: Assault is a tactical, fun and competitive first person shooter for gun lovers, themed in the modern era of weapons and environments. Test your skills with players in your skill level and aim for victory!

Triggered: Assault is a tactical and competitive first person shooter for gun lovers, themed in the modern era of weapons and environments. Test your skills with players in your skill level and aim for victory!

Game Design


With tons of weapons, from classic to more exotic pieces, all weapons are designed to be effective in the battlefield.
Featuring an in-game currency system, players have to manage their equipment accordingly, being rewarded along the match. From pistols to heavy rifles, work together with your team to ensure superiority over your enemies.
There is no screen cross-hair! You have to aim down sights and acquire your target.
Bullets do a lot of damage! Even with the smallest calibers, it takes from 1 to 4 direct hits to neutralize a target, depending on where you hit the target and its body armor type.
Play smart! "Running and gunning" is not an efficient strategy in T:A. Go slow and steady, use the time in your favor and get your enemies of guard!

Weapons


  • No aim spread: The bullets will always go to where you point your weapon (even in hip-fire). But recoils are strong, each gun has it's own pattern for you to learn and master.
  • Projectile simulation: Bullets travel at realistic speeds, are affected by gravity, and can lose stopping power at long distances depending on the bullet caliber.
  • High damage: Bullets will do a lot of damage, and weapon damage is calculated from stopping power (by caliber type and barrel length)
  • No cross-hairs: Aim down sights to be effective and reduce recoil, or use a laser-sight to be more accurate when firing from the hip.
  • Attachments that make a difference: Weapon attachments can be purchased in-game for your weapons and are designed to be very effective.
    - Laser-sights: shows exactly where the weapon is pointing, but might give away your position as it's easy to see its light on the distance
    - Suppressors: suppress your gun shots. Very effective with subsonic calibers, but not so much with supersonic loads
    - Optics: Red dots and magnified scopes makes it a lot easier to acquire targets and be more precise at range. Gun stats are not affected by the attachments.
  • Better weapons cost more in-game: realistically, there are guns that are generally better than others, these will obviously cost more in-game, so you definitely don't want to drop it and let someone else pick it up and use against you in the next round!
  • You can sell your equipment in-game: If you survived the round, you can sell the weapons you pickup to buy another one you like, or add better attachments on it. Get geared up and dominate!

Progression with Loot Boxes?


Do not worry, we are doing a very different take on progression and loot boxes.
We designed this system to increase the sense of value for each item you obtain
The way progression will work in detail is as follows: (this is something that can change with feedback from the community)
  • Every match you play you receive credits in your account. The amount of credits you receive will depend on play time and relative score in the match (the more points you obtain, more credits you get)
  • These credits can then be used to purchase Weapon Crates. You can choose from different weapon crates to increase your chance of getting the weapon you want, all items in weapon crates have the exact same drop chance!
  • No grinding! You will be able to open one weapon create with just a few matches, depending on how well you play. You can sell duplicate weapons to get some credits back, or you can sell on the Steam Marketplace to get real money back! And then use that money to buy the weapon you want directly from the market, from another player. The game is being designed to make all base weapons equally cheap and easily accessible to anyone.
  • There will also be Skinned Weapon Crates available to be purchased with your credits. They will cost more credits and items will have different drop rates (by rarity). But all items are yours permanently and can be traded or sold in the Steam Market as you please.
  • Game balance won't be affected by paid weapons! Skinned weapons stats are exactly the same as base weapons. Only weapon and skins obtainable, all tactical equipment and attachments are available for everyone from the beginning.

The game and the developers


Triggered: Assault was previously known in the social media as "Elite Squad Game". It an ongoing project being made purely from the passion of the developers since 2012. The game went through multiple iterations, being re-made from scratch to make sure it's the best product we can make as indie developers.
With no funding, with all exclusive assets and code, the developers have been learning and improving with time, re-making what is needed to create the best experience as possible.
We are using a heavily modified version of the Unity Engine. To enumerate some of the completely custom systems:
  • In-house custom Net-code: A custom net-code built from raw sockets, using the UDP protocol, to allow full control over the network traffic for high performance and high tick-rate synchronization.
  • Cloud Infrastructure: We have developed a custom matchmaking system fully integrated with cloud services, to dynamically create dedicated servers in regions around the world as needed.
    It's a completely autonomous system, so players should not worry about selecting servers or fear playing with bad latency.
    The currently supported regions are: US-East, Western Europe, Brazil, Australia and East-Asia.
  • Advanced rendering and optimizations: our goal is to provide a smooth experience for competitive players, our target frame rate is 144 FPS, but it will depend on the user hardware and settings.

User Reviews

No reviews yet!!

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