Slizer Battle Management System for linux

How to Download Slizer Battle Management System

Written by slizer88

Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews

Slizer Battle Management System Screenshots

    Slizer Battle Management System game for Linux 1 Slizer Battle Management System game for windows Pc 1 Slizer Battle Management Systemfor windows and Linux 1

How to Install Slizer Battle Management System on Windows Pc

  1. Click on the Slizer Battle Management System download button below.
  2. Choose "Install" to install the game on the windows steam client.
  3. Follow the on-screen prompts
  4. Let it download the Full Version.
  5. Once a game is downloaded, use the Windows Steam Client to play the game.

=== Download Game ====


Download for pc →

Guide: Installing Slizer Battle Management System on Linux with Steam Proton

This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.


1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."

Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.

Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.


2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.


3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.


4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.


System Requirements

Windows Pc Requirements

Minimum:
  • OS: XP
  • Processor: 1.2 GHz
  • Memory: 4 GB RAM
  • Graphics: 512 MB
  • Storage: 20 MB available space
  • Additional Notes: Limited testing showed no performance issues when run without other programs active. Tested on Windows 7, 8, and 10.

Recommended:
  • OS: 8
  • Processor: 2.5 GHz
  • Memory: 8 GB RAM
  • Graphics: 1 GB
  • Additional Notes: Tabbing out of the game during loading will make the game show as a white screen. To fix this, tab out and then back in twice. ////// Windows 10 might have issues in fullscreen mode. Use Alt+Enter to switch.

Linux Requirements

No minimum requirements!!
No maximum requirements!!

Mac Requirements

No minimum requirements!!
No maximum requirements!!

What is Slizer Battle Management System? Features and Description

Single player, sci-fi, minimalist Real Time Tactics game. Strategy without the stress: complex movement, damage, and detection replaces intense micro and economy management. Units are selected and outfitted before battle. Emphasises tactical choices over mechanical skill.

[BLACK SCREEN BUG: Windowed mode ([Alt]+[Enter]) fixes black screens for Windows 10 users]
Single player, sci-fi, minimalist Real Time Tactics game similar to battle management software used in the science fiction genre.
Strategy without the stress: complex movement, damage, and detection replaces intense micro and economy management. Units are selected and outfitted before going into battle with very limited reinforcement. Played over large scales to slow the pace down to give you time to react.

Every unit lost limits your options, but every enemy destroyed limits theirs. Plan ambushes and tactical manoeuvres to defeat forces larger than your own through well thought out choices instead of mechanical skill. Unlock more equipment to give your units diverse strategic and tactical options, or to specialise them for a given role. Inspired by the RTS, squad based tactics, and turn based tactics genres, this game focuses on the strategic and tactical choices that turn the tide of battle, while limiting the effectiveness of and need for micromanaging units.

Accuracy and Damage

By fighting on a large spatial scale, movement is slow, weapons have difficulty aiming, and bullet drop decreases damage, slowing down the pace of combat and increasing the Time-To-Kill. These three factors have complex systems which mean the size, speed, and distance to a target make it harder to hit, while the speed and accuracy of your own units affect their ability to hit a target. This affects not only whether they hit or miss, but how long it takes them to aim, and whether or not their weapon turrets can even turn fast enough to acquire the target.

This makes fighters harder to hit, close range units devastatingly powerful, and snipers deadly accurate.

Movement

There are four different movement types, giving units more variety than simply being slow or fast. Most units accelerate slowly, and bigger units accelerate even slower, which makes positioning important as changing positions takes time. Acceleration applies to both translation and rotation, allowing you to catch a battleship in its blind spot to deal damage to it before it can rotate to attack back. A fast unit might not have time to dodge an area attack if caught stationary, or it might take too long to change direction, while a slower, more agile unit might be better equipped to evade. Deceleration means that heavier units cannot simply stop at once, further impacting decisions based on range and area.

Health

With high health pools and bullet drop, units take a long time to be killed. This means you're less likely to lose entire squads due to poor reaction time or forgetting about them in a mess of multitasking. It also gives you more time to decide to reposition them, give them cover, or change their abilities, state, or orders if you see the fight is not in your favour.

Health does not regenerate and healing is very rare and very slow. This means you cannot recklessly attack the enemy and fully recover from your lack of attention. Every point of health lost is a strategic consideration until that unit is destroyed, and when that unit is finally destroyed it (usually) cannot be replaced. Your force going into the fight is all you have, so careful unit selection and equipment is key to surviving. This changes the way the battle is fought, as every hit you deal to the enemy is a point in your favour, as is theirs.

Planning

Before most missions, players select which unit types and how many of each unit to use, and place them in a starting formation and direction. Unit weapons and armour can be selected for a given role such as anti-aircraft/anti-building/anti-ship, or to use a specific weapon type (laser/firearm/plasma/shell/etc.). Weapons are usually multipurpose and can serve multiple roles for flexibility while offering specific advantages as well.

More importantly, units can be fitted with special equipment: the Ambush equipment keeps a unit hidden until it moves or attacks enough for an enemy to detect them, the PAV propels units quickly to a designated location as long as it has fuel, the SL shield gives units a non-rechargeable shield to survive longer, and the beam rifle gives a unit a long range, high damage attack with slow reload. Equipment is limited so units must be carefully selected for their use.

Units

  • 10 aircraft
  • 10 destroyers
  • 10 player buildings
  • 11 battlecruisers
  • 2 enemy factions
  • 40 enemy units


Modes

  • 12 story missions
  • 10 aircraft-only scenarios
  • 4 ship-only battle modes
  • permadeath mode
  • Simulation mode for custom scenarios with any units
  • Tutorials for everything from RTS basics to the complex mechanics of S:BMS

ABMS: Rogue Mode

Play as a different faction with a completely different menu and renamed units as you pick your battles on the world map. Every unit lost is a permanent death, and if your capital ship goes down, so does the captain. OK, to be honest I'm not a huge fan of permadeath, but I thought it made a lot of sense to add this mode.

Menus

Enjoy immersive menus themed as a futuristic military operating system, with a high degree of customisation and as many graphics options as I could fit in. Sorry, no FoV slider. Change background colours and images, change image and unit art styles, lower or increase the amount of alerts that can be shown at any one time, lower or raise the volume of different types of sound or even individual sound files if you find them annoying. Make the menus lemon yellow, go crazy.

Rebind most ability, unit order, menu navigation, and options keys to whatever you like. Almost whatever you like. Enjoy a clear visual to show you which keys do what.

Known Bugs

Windows 10 is currently showing a black screen when starting the game. To fix this, press [Alt]+[Enter] to switch the game to windowed mode. You can then change the resolution in the Settings menu. This is considered a major bug and is the current priority to fix before release.

Other versions of Windows may show a white screen upon starting up if you tabbed out of the game during the initial loading process. If this happens, simply tab outt and back in. This may be required to be done twice. Using windowed mode does fix this issue. This is considered a low priority bug.

Save files may be corrupted upon new versions of the game releasing. There are two ways to fix this: use hotkey remapping in the Settings menu to fix keys changing, or editing the save file and options file. These are both located in the following folder:

C:\Users\-your_windows_user_name-\AppData\Local\SBMS

If ships that you select are constantly trying to make you cast the missiles abiliity, it's probably because the hotkey has broken. Go to the Settings menu to change any abilities that don't have a hotkey.

User Reviews

No reviews yet!!

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