Deep End for linux

How to Download Deep End

Written by Red Line Reality

Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews

Deep End Screenshots

    Deep End game for Linux 1 Deep End game for windows Pc 1 Deep Endfor windows and Linux 1

How to Install Deep End on Windows Pc

  1. Click on the Deep End download button below.
  2. Choose "Install" to install the game on the windows steam client.
  3. Follow the on-screen prompts
  4. Let it download the Full Version.
  5. Once a game is downloaded, use the Windows Steam Client to play the game.

=== Download Game ====


Download for pc →

Guide: Installing Deep End on Linux with Steam Proton

This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.


1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."

Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.

Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.


2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.


3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.


4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.


System Requirements

Windows Pc Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 7
  • Processor: Intel Core i5-2500K @ 3.30GHz
  • Memory: 3 GB RAM
  • Graphics: GeForce GTX 780
  • Storage: 2 GB available space
  • Sound Card: Windows Compatable Sound Card

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 7/8/10
  • Processor: Intel Core i7-4930K @ 3.40GHz
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1080
  • Storage: 10 GB available space
  • Sound Card: Windows Compatable Sound Card

Linux Requirements

Minimum:
  • Requires a 64-bit processor and operating system

Recommended:
  • Requires a 64-bit processor and operating system

Mac Requirements

Minimum:
  • Requires a 64-bit processor and operating system

Recommended:
  • Requires a 64-bit processor and operating system

What is Deep End? Features and Description

The Deep End is a parkour platformer with entire room scale gameplay, experience virtual reality like never before as you climb, jump and run through 10 expansive levels. Only one rule, don't fall in the pool.

The Deep End is a parkour platformer with entire room scale gameplay, experience virtual reality like never before as you climb, jump and run through 10 expansive levels. Only one rule, don't fall in the pool.

Months of work went into planning and programming the most fluent, immersive movement system virtual reality has to offer. Deep End features several natural ways of navigating the world such as walking, running, jogging, crouching, climbing and jumping.

Aside from the standard mechanics there are a number of movement abilities such as edge grabbing, sliding, crawling, and many more.
We wanted to provide the players with something that they could quickly jump into and play, while at the same time providing difficult gameplay that will keep the player coming back for more.

90% of the assets were created from scratch just for this project, sadly this is considered a "feature" these days.

The following features will be available on launch:
  • 5+ hours of gameplay
  • Run in Place Locomotion
  • Basic movement tutorial area
  • Custom soundtrack by Elkoe!
  • Haptic feedback
  • Zero Latency Jumping
  • Optional special challenges
  • Ten levels of increasing difficulty and complexity
  • Plenty things to collect and places to explore
  • Three difficulties
  • Timed runs
  • Several extra modes for those who have mastered the levels, including a hardcore no death playthrough!

--VR FAQ--
"Do you move towards where you are looking?"
- We have specially designed a system that orients your facing direction off a combination of hand rotation and HMD direction. In this way you can look in a different direction than you are moving,

"I hear this is made with the Unreal Engine, does that mean it is going to be blurry and slow?"
- UE4 defaults to unsuitable settings for virtual reality, however care has been taken to remove all blurriness caused by AA while still providing a smooth experience minimal of graphical flickering. Use of LOD's, texture MIP's and material fade algorithms replace common techniques of anti aliasing and supersamping. The game has been optimized to run on 90 fps with any VR capable card.

"How does the mirrored screen function?"
- We have reconfigured the engine to output fullscreen mirroring with the highest possible resolution out of one eye. The black bars on the sides have also been removed. This should make it easy to record gameplay or spectate.

"Does this support sitting/controller gameplay"
- No

"Will this make me motion sick?"
- Consider avoiding this game if you have experienced previous symptoms of vertigo or VR-sickness. The VR-sickness effect is less intense than trackpad motion, but more intense than stationary or teleport motion.

"How does this game handle roomscale motion?"
Plenty of work was done to prevent players from walking/ looking inside objects as to maximize immersion and provide a solid framework for speed running possibilities. Many other exploits with room scale gameplay have also been ironed out, and will continue to be focused in future updates.

"Can I create my own levels?"
- Player created level design is something that will be coming in the future.

User Reviews

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