Written by Curds & Crowns
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
Play poker hands to deal damage. A Pair chips, a Flush crushes, a Royal Flush ends fights. Build a deck across 5 classes, stack 88 power cards, and ascend a cursed spire where every run reshuffles the odds.
Rogue Quest is a roguelike deckbuilder where every attack is a poker hand. Build a Pair to chip, a Flush to crush, a Royal Flush to end fights. Pick a class, draft a deck, and ascend a cursed spire that gets meaner every floor.
This isn't a puzzle. It's a dungeon. Every hand is a fight, every floor a new threat.
Draw five cards. Read the board. Decide which hand to play and which to hold.
A Pair scratches. A Two Pair stings. A Flush crushes. A Straight Flush devastates. Suits, ranks, and hand types each shape damage differently, and the right Power Cards can turn a modest hand into a killing blow.
Five passive ability slots. 88 cards to fill them. Every Power Card listens for a trigger and fires an effect, and the right five turn poker into something stranger.
Vampiric. Heal 1 HP for every 10 damage you deal.
First Strike. +30 damage on the first hand of every fight.
Last Stand. Deal 50% more damage while below 30% HP.
Rainbow Aura. +3 mult when your scored cards include all four suits.
Chaos Engine. At the start of each turn, a random card gains a random enhancement.
Overkill. +3 permanent damage every time you kill an enemy.
Loan Shark. Pay 5 HP at combat start, gain 20 gold.
Midas Touch. All gold rewards are doubled.
Layer a Vampiric on a Last Stand build and dying makes you stronger. Run Midas Touch with Loan Shark and the spire pays you to bleed. Stack First Strike with a Straight Flush class fantasy and bosses lose half their HP before they swing.
One Power Card is a perk. Five Power Cards stacked is a build.
Between fights, the spire branches. Shop with a wandering merchant. Rest at the healer. Forge your cards at the blacksmith. Read your fate at the mystic. Risk a random event. Every node is a choice, and every choice changes the deck you bring to the next fight.
Warrior. Built for sustained combat. Pairs and Full Houses hit harder, and every kill grows your block.
Rogue. Fast and precise. Draws an extra card each turn, with a 30% crit chance and a piercing opener.
Wizard. Rewards high-value hands. Straights and Flushes deal double damage and raise a ward.
Paladin. Durable and self-sustaining. Full Houses restore HP, and every win heals you back up.
Warlock. A frail pact-bearer. Heals 25% of damage dealt, with Three of a Kind and Four of a Kind as signature hands.
Each class unlocks its own mastery track, starter deck, and a private pool of class-only Power Cards. Berserker Rage stacks permanent damage every time a warrior takes a hit. Dark Pact pushes a warlock's life drain harder at the cost of max HP. Divine Wrath rewards a paladin who never lets the spire touch them.
The blacksmith doesn't sell cards. He changes them. Enhance a card with burn, gold bonus, or extra damage. A few visits in, your deck stops looking like a deck of cards and starts looking like a weapon.
Death is permanent, but progress isn't. Spend gold between runs to upgrade your town, unlock new classes, and improve your starting conditions. Every run teaches. Every run leaves the next one stronger.
Poker hand combat with damage scaling across ten hand ranks
5 character classes, each with class-only Power Cards and a mastery track
88 Power Cards. Slot up to 5 per run. Synergies stack.
Card forging and transmutation at the blacksmith
Procedurally generated floors with combat, shop, rest, forge, mystic, event, and elite nodes
Persistent town upgrades that carry across runs
Painterly dark fantasy art with torch-lit dungeon environments
Climb high enough and the rules start bending back. Find out how far one good hand can take you.