Written by Takabo Soft
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
Edge3 is a pixel art editor featuring powerful palette management and animation tools.
Edge3 is a pixel art editor featuring powerful palette management and animation tools.
It supports both part-based animation and traditional frame-by-frame animation, allowing you to create game-ready sprites and pixel art with flexibility.
Create part-based animations by assembling individual sprite parts
Create traditional frame-by-frame animations
Switch between part-based and frame-based workflows depending on your needs
Use onion skinning to reference previous and next frames while editing
Organize and switch between multiple motions (e.g. walk, attack)
Pen, eraser, text, Bézier, and various drawing and selection tools
Right-click to quickly pick colors (eyedropper)
Right-drag to stamp and duplicate instantly
Use Ctrl+click to fill and Shift+click to draw straight lines with the pen tool, reducing the need to switch tools while drawing
Real-time transform of selections (move, scale, rotate)
Supports indexed color (with alpha) and RGBA color modes
Manage and switch between multiple palettes
Change colors per frame for advanced effects
View the same file in multiple views simultaneously
Work with both zoomed-in and full views side by side
Flip and rotate the view to check visual balance
Detach views into separate windows for multi-monitor setups
Customize toolbars and keyboard shortcuts
Remap right-click and mouse wheel actions
Switch between tabbed and MDI layouts
Dock or float panels freely
A separately distributed optional tool is planned to enable thumbnail previews of Edge3 files in Windows Explorer
Note: Edge3 is based on Edge2, but its workflows and feature set have been redesigned.
Some specifications and behaviors differ from Edge2.