VR0GU3™: Unapologetic Hardcore VR Edition for linux

How to Download VR0GU3™: Unapologetic Hardcore VR Edition

Written by Big Dumb Fun Games

Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews

VR0GU3™: Unapologetic Hardcore VR Edition Screenshots

    VR0GU3™: Unapologetic Hardcore VR Edition game for Linux 1 VR0GU3™: Unapologetic Hardcore VR Edition game for windows Pc 1 VR0GU3™: Unapologetic Hardcore VR Editionfor windows and Linux 1

How to Install VR0GU3™: Unapologetic Hardcore VR Edition on Windows Pc

  1. Click on the VR0GU3™: Unapologetic Hardcore VR Edition download button below.
  2. Choose "Install" to install the game on the windows steam client.
  3. Follow the on-screen prompts
  4. Let it download the Full Version.
  5. Once a game is downloaded, use the Windows Steam Client to play the game.

=== Download Game ====


Download for pc →

Guide: Installing VR0GU3™: Unapologetic Hardcore VR Edition on Linux with Steam Proton

This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.


1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."

Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.

Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.


2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.


3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.


4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.


System Requirements

Windows Pc Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64-bit SP1 or newer
  • Processor: Intel i5-4590 equivalent or greater
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 / AMD 290 equivalent or greater
  • Storage: 12 GB available space

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64-bit SP1 or newer
  • Processor: Intel i5-4590 equivalent or greater
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 980 / AMD Radeon Fury X or greater
  • Storage: 12 GB available space

Linux Requirements

Minimum:
  • Requires a 64-bit processor and operating system

Recommended:
  • Requires a 64-bit processor and operating system

Mac Requirements

Minimum:
  • Requires a 64-bit processor and operating system

Recommended:
  • Requires a 64-bit processor and operating system

What is VR0GU3™: Unapologetic Hardcore VR Edition? Features and Description

VR0GU3™ is a VR sci-fi shooter with rogue-like influences for the HTC Vive. You have just 15 minutes to make your way through the spacestation and make your escape. Can you get out in time?

VR0GU3™ is a virtual reality sci-fi shooter with rogue-like influences for the HTC Vive.

Please note that the Unapologetic Hardcore VR Edition utilizes a touchpad walking-style of movement, which will likely make you sick if you are sensitive to simulator sickness. We make no apologies for implementing touchpad walking, as our goal is to provide a "hardcore VR" experience, but if you do tend to suffer simulator sickness, we must recommend that you should not buy this game. See the bottom of this page for more information.

ABOUT THE GAME

You have completed your infiltration mission. You now have just 15 minutes to make your way through the corridors of the labyrinthine spacestation to the 5th Floor and steal a fighter.


Along the way, you'll find ammo, medical packs, and weapon upgrade kits for enhancing your handgun, as well as information access panels from which valuable intel can be extracted using your omni-tools (Vive controllers).

Each floor of the station is random, as are the spawn locations of all enemies, which means every play-through will be different.

Every kill, each intel access point and each floor you complete grants your character experience points (XP), which will enable you to level up as you progress through a game. Be aware, though, that your enemies level up with you—as you amass XP for a high score, you also make the game that much more challenging for yourself.

CURRENT FEATURES

  • 15-minute VR gaming sessions — a brief, intense VR exploration and combat experience!
  • Kinetic reloading mechanics — to reload you handgun, you need to eject the spent mag/drum (press Menu on your dominant hand), grab a replacement from your ammo pouch (with your off hand), and slot it into the weapon before you can fire
  • Trackpad walking — for more a immersive experience!
  • Keep your holosword handy...for close encounters — Out of ammo? Carve a path through the enemy until you can find more!
  • RPG-lite, rogue-like character advancement (collect XP to advance your Level, which in turn increases things like your health and damage stats)
  • PERMADEATH! — you have 15 minutes; no checkpoints; no saves; you die, you start over
  • Rogue-like "dungeon" — levels are selected at random from a large pool; we will be expanding the pool of levels over time too, until players should rarely ever see the same level
  • All enemy spawn locations are random
  • Enemies level with you and the game increases in difficulty as you progress deeper into the spacestation
  • No two plays through will be the same — endless replayability!
  • Old-school difficulty — surviving to reach the escape point should provide a profound sense of accomplishment

WHAT WE'RE WORKING ON CURRENTLY

  • We're adding a new Marathon game mode that allows for saving at the start of a new Floor, but still features Permadeath (to maintain that Rogue-like feel)
  • We're adding the next set of environment art assets (models and textures) and building a new set of levels based on these new assets.
  • We’re experimenting with modifying the player shooting model to allow for critical hits (e.g. on head-shots).
  • We’re starting to replace the placeholder audio files with Final audio assets. There are no Final audio assets in the current build, so there's a lot of work to be done.
  • We want to add another melee-type enemy unit
  • We're experimenting with adding VR hands and proper left- and right-handedness support

The Early Access release of VR0GU3 is intended to help us gather community feedback on all aspects of the game. We invite our players to share their feedback in our Steam forums where all may contribute freely to the discussion. Jump in and contribute your ideas today!

REGARDING SIMULATOR SICKNESS

VR0GU3 utilizes a touchpad walking-style of movement (e.g. ONWARD). This method of VR locomotion can bring on simulator sickness if you are sensitive to it. If so, the good news is that you can harden yourself to simulator sickness in the same way sailors get their sea-legs—but hardening to simulator sickness can take a while and is not a particularly nice experience. For this reason, we do not recommend that players who are sensitive to simulator sickness buy our game — we don't think those players will enjoy it very much.

Depending on community reaction, we may introduce other locomotion systems, like teleportation, at a later date, but we have no plans to implement these at this time given the potential impact on the game's pacing and challenge — it would be difficult if not impossible to ensure a level playing field for the Leaderboards.

Having said that, we will be constantly engaging with our player community, and specifically keeping a eye on how players react to touchpad walking — that's pretty much what Early Access is all about.

User Reviews

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