Written by GotANormalJob
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
A top-down space survival roguelite. Harvest crystallized spacetime, build your arsenal from 40+ absurdly named weapons, and hold off increasingly hostile void entities until the universe runs out of things to throw at you. It usually doesn't.
You fled an empire. You dove through an unstable wormhole into a dimension where physics filed for bankruptcy. Now you harvest crystallized fragments of collapsed spacetime while everything that lives here tries to kill you.
This is fine.
Okay Panic is a top-down space survival roguelite with auto-targeting weapons, deep build customization, and a lore system that treats dimensional exile, weaponized coffee, and the end of civilization with equal journalistic detachment.
Your ship fires automatically — your job is to survive, maneuver, collect resources, and make increasingly consequential upgrade decisions as the waves escalate from "manageable" to "statistically improbable."

Launch into a stage. Void entities emerge from hive nodes and swarm toward you. Your weapons auto-fire at the nearest threats. Killed enemies drop Echo Crystals, XP orbs, shields, and salvage cores.
Level up, choose upgrades, collect cores, and keep moving until the timer runs out — or you don't.
The arena compresses over time. There is nowhere to hide. Eventually a boss arrives with a warning klaxon and a bad attitude.
Plan accordingly.

Each pilot has unique stats, passive bonuses, and a backstory explaining why they're here.
Commander Vex — Balanced ace. Once held off three cruisers for eight hours at 15% hull integrity because she was more stubborn than the Zenith Confederation.
Tech Aria — Engineer specialist. Considers void harvesting "applied thermodynamics with a survival component."
Salvage Kain — Scavenger. If it's not bolted down, it's inventory.
Kalahia — Ex-racing pilot. Top speed, fragile but untouchable. Applied Formula-class reflexes to a combat scenario. It's working so far.
Infamous Tokk — Mercenary tank. Starts with rail gun and shield, very slow. Approaches problems the way a glacier approaches a valley.
Pet-Quart-Clik-Tobah — Four-armed Xelothian alien. Beam weapon specialist. Name is approximate — human vocal cords lack the required number of frequencies.
Specimen 38 — Bio-augmented escapee. The people who made her regret losing their investment. She does not regret leaving.
"Him" — The legend nobody names. Every fleet has a pilot the others talk about in whispers.
Heat Management — Weapons generate heat. Overheat means weapons stop firing. Each pilot handles heat differently. Some builds require thermal discipline. Others require accepting thermal consequences.
Emergency Warp — A controlled spacetime tear that relocates your ship instantly. Brief invulnerability during transit because for that instant you don't fully exist. Pilots report seeing things during the jump. Overuse inadvisable.
Time Dilation — Slow down enemies and bullets by warping the space time continuum.
Dynamic Events — Random events interrupt runs: Pulsar Flares, Wormhole Surges, Debris Storms, AI Overmind Hacks. Frequency increases in later stages. The void has opinions about your continued survival.
Crew Progression — Defeated bosses drop crew members in tiers, granting additional powerups. But remember: crew members are not immortal.
Meta-Progression — Accumulated resources unlock new pilots, meta-upgrades, and weapon slots across multiple sessions. The roster expands from 3 characters to 8.
70+ Lore Entries — Narrative logs unlock as you play. The lore documents dimensional exile with the tone of someone filing an incident report about the end of reality.
50+ Achievements — Including *Untouchable* (complete a run without taking damage), *Wave God* (reach wave 50), *The Unpronounceable* (unlock Pet-Quart-Clik-Tobah), and *Ultimate Victory* (defeat the Final Guardian).
More features coming soon!