Written by playablecuriosity
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
Play as a cockroach climbing toward The Bright in this short, hand-drawn 2D precision platformer. Master double jumps, glides, and wall-climbs through tightly designed levels. Collect optional spores on harder paths and complete the ascent before your 100 lives run out.
You are a cockroach.
Hated. Doubted. Nearly impossible to get rid of. Somehow still alive.
Double jump, glide, and skitter your way toward The Bright in this hand-drawn 2D precision platformer. Crawl through suffocating underground biomes. Survive tight platforming trials. Do it all before your 100 miserable little lives run out.
Cockroaches have sticky little feet. Disgusting. Useful, but disgusting.
Scuttle up walls and cling to vertical surfaces. But don’t get overconfident. Climbing drains stamina, and if you run out mid-scramble, you’ll peel off the wall and plummet.
You lost a wing. Tragic.
You can’t fly, but a desperate flap will launch you into a second jump. It’s not graceful. It’s not impressive. But it’s enough to clear wider gaps and recover from bad positioning.
But you can only use it once until you hit the ground to recover.
Every midair correction is a risk. Commit… or fall.
Fine. Your wings healed. Happy? You still only have 3 though!
You can glide, slowing your fall dramatically and crossing long, dangerous stretches in a single attempt. It’s controlled. It’s deliberate. It’s almost elegant, in a deeply unsettling way.
Gliding drains stamina slowly.
This is a precision platformer. Not a forgiving one.
Expect tight inputs, deliberate movement, and challenges that demand consistency. Most of the nastier trials are optional, but the rare spores hidden behind them aren’t going to collect themselves.
If you want everything, you’ll have to earn it.

You have 100 lives to complete the climb, if you lose them all, you lose all your progress. (You can toggle Save Wipe off in the settings if you want low stakes)
A first climb should take you ~1-2 hours.
Master it, though?
You’ll tear through the whole thing in 10–15 minutes.
Efficiency is a very cockroach trait.
10 Hand-Crafted Levels
Ten carefully designed stages of increasing length and cruelty. Platforming chains grow longer and more demanding as you progress. Early sections test you. Later ones assume you’ve adapted.
Movement That Evolves
Jump. Double jump. Climb. Glide.
What begins as desperate scrambling slowly becomes controlled, technical movement. Stamina management turns every section into a decision: push forward, or play it safe?
Environmental Hazards & Creatures
The underground is not designed for your comfort.
Jump plants that launch you upward
Falling stalactites that punish hesitation
Slimes you can stomp for a rebound (yes, like that plumber)
Enemy spiders that are equally jumpable
Spikes. Obviously.
Moving and collapsing platforms
Gas pipes with timed area damage
Every obstacle is placed deliberately. Nothing is random. Every failure is yours.
3 Atmospheric Biomes
Crawl through three distinct underground regions, each with its own hazards, mood, and visual identity with a grimy, oppressive tone.
Secret Spores
A few optional spores are hidden for those willing to suffer for them. The hardest platforming challenges are not required, but they are rewarded.
Completionists, consider this a challenge extended.
A Story About Resilience
A small, atmospheric narrative unfolds as you climb. Characters doubt you. Dismiss you. Belittle you.
You persist anyway.
It’s unpleasantly admirable.