Written by JordiAStudios
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
You are trapped in a labyrinth of identical rooms that repeat endlessly. The goal is to find the right door and move forward before anxiety consumes you. Every decision matters... the labyrinth doesn't forgive mistakes.
You are trapped in a labyrinth made of identical rooms that repeat endlessly. There are no maps. No references. Only decisions.
Your objective is clear: advance floor after floor until you find the exit before anxiety completely consumes you.
Each floor consists of a central room with 4 doors. When you cross a door:
You may advance to the next floor.
You may remain on the same level.
You may enter a safe room.
To leave each floor, you must find a hidden key located somewhere within the rooms.
The key’s location changes dynamically every time you enter a room, adding uncertainty and replayability.
Once you obtain the key, you must choose correctly between the remaining doors to progress. A wrong decision can push you backward and cost you progress.
Anxiety is a core gameplay mechanic.
It increases progressively over time.
It temporarily decreases when you find certain objects.
It is reduced inside safe rooms.
If anxiety reaches its maximum limit, the run ends.
There are no physical enemies or traditional combat. The pressure comes from time, repetition, and constant uncertainty.
The game consists of progressing through multiple floors of the labyrinth.
There is only one ending.
There are no branching narrative paths.
There is no manual or automatic save system.
Each run must be completed in a single session.
The average playtime is approximately 1 hour, depending on the player’s decisions.
First-person exploration.
Progression system based on strategic door selection.
Anxiety management mechanic as a fail condition.
Dynamic key placement with variable positions.
Safe rooms that reduce anxiety levels.
Minimalist and oppressive atmosphere.
Atmospheric soundtrack designed to intensify tension.
Short but intense psychological experience.
Labyrinth of Anxiety is a psychological experience focused on tension, repetition, and decision-making under pressure.
It is designed for players who enjoy introspective, minimalist, and emotionally intense experiences.
It is not an action or combat game.
It is a game about moving forward… even when everything looks the same.