Written by Ethan Haize
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
A dimly-lit PvPvE experience. Cast spells with your voice to kill your enemies and/or capture the Crystal objectives to banish them back to the lobby of purgatory.
Join a team of up to 25 players and use your voice to cast Spells to kill your enemies and/or capture their Crystals to win (depending on the game mode).
Rogue Sorcerers (NPCs) inhabit and roam the Ancient Hall and Maze! Kill them and take their spells!
Cast any spell in your Spellbook by speaking its name, even if you aren't flipped to its page!
Flip through your Spellbook to view your spells, drop "extras" to your teammates, and check which spells aren't on cooldown.
Each duplicate spell page has an independent cooldown. If you have 3 fireball pages, you can cast 3 separate fireballs one after another: "FIREBALL! FIREBALL! FIREBALL!"
Create a lobby to host, invite your Steam friends, wait for others searching for a lobby to join, or search for one yourself using the session browser.
1. Team Deathmatch: Kill race without Crystal objectives.
2. Domination: Control all Crystal objectives simultaneously.
3. Capture the Flag: You can only respawn if you control your base Crystal objective. To win, kill all enemies while they don't control their base Crystal.
The Rogue Sorcerers have been banished from these places. Destroy your enemies with reckless abandon! [PvP]
Rogue Sorcerers protect each objective. Kill them, then your enemies! [PvPvE]
Rogue Sorcerers roam these abandoned ruins, often congregating in large rooms. Travel together with care! Use your Light spell to brave the dark! [PvPvE]
Host a game yourself, join a friend's via Steam invites, or use the session browser to join another hosting player.
Host chooses the map, max player count, and game mode. The game will auto-start after the host chooses the game mode, that way players don't have to wait around for the host to click "Start Game". 1 player afk is better than 9 forced to be afk.
Wizards and Warlocks is fully playable in singleplayer by selecting "Play Offline" when creating a game, or starting an online game before other players join. However, only Hall and Maze have Rogue Sorcerers, so they're probably the only maps worth playing in singleplayer. Multiplayer is where most of the fun is.
I've fixed all negative bugs I've found during development, but there are probably many I haven't encountered testing by myself and over Steam multiplayer with my laptop & laptop. Please report them so I can try to fix them! $1.99 price is because Wizards and Warlocks is my first game and I can do much better next time!
I'm open to adding more content if not too time-intensive. I'm now focusing on my next game to build other skills, but feel free to request content and report bugs!
I think fighting the Rogue Sorcerers (NPCs) is fun, but toned them down from having all spells, to having a random subset of them. I've achieved my goal of making multiplayer (hopefully) work, stood on the shoulders of giants (plugin makers and Mage Arena) for many mechanics and inspiration, and the idea in my head of voice spellcasting with many spells and AI that isn't extremely easy to kill.
I have much grander aspirations in mind. I hope networked voice doesn't break, and that you enjoy!
For Steam Deck players: if others complain about your voice peaking, please tinker with your hardware voice settings (noise suppression perhaps), and if spells have casting issues, please adjust your Voice Input Volume ingame. Report issues and solutions and I can make presets to make solutions more easy to implement for other players, and fix bugs if I'm able.
-e