Written by Logarhythmics
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
Simple yet mesmerizing, Glass can be both relaxing and considerably challenging. With over 18 quintillion randomly-generated tracks, you can have a new experience each time you play.
In Glass, you control a marble with the goal of getting the marble to the end of a randomly-generated track. There are over 18 quintillion tracks, so you can always play a track you've never played before.
Glass features four different game modes with four difficulty settings. Both mode and difficulty can be changed mid-game; there's no need to restart a track in order for these changed to be applied.
In freeride, there is no challenge whatsoever. You can navigate the track at your leisure. The difficulty settings do not apply to freeride.
Dash is a race against time. The track components disappear soon after you reach them, so you'll need to move fast.
In fragile, you're required to move smoothly down the track. If you collide with a track component too hard, it will break and disappear.
This game mode combines both dash and fragile simultaneously. It provides a considerable level of difficulty when played on the higher difficulty settings.
Whilst you may choose to play a randomly-selected track, you can also manually select the track number in the game menu. This allows you to replay a track you enjoy or challenge a friend to beat a track that you've beaten. A track number is denoted using 1 to 16 digits, where a digit is 0 to 9 or A to F. Note that track selection is not available in the demo version.
Some tracks are more difficult than others. Additionally, a track might be easier on dash than fragile or easier on fragile than dash.
A track begins at a start terminal with an altitude of 1,024 meters and will tend downhill. Once below 64 meters, an end terminal will be generated and the track will finish. Your altitude is shown in the upper-left corner of the screen. If playing in fragile mode, a timer is shown next to the altimeter which displays the time which has elapsed since starting the track.
The controls and settings are shown in the game menu under their respective tabs. Under Settings, you're able to change the camera sensitivity and music volume, and you can choose between ocean and cloud as the theme of the environment.
A controller can be used for all gameplay and UI interaction, with the exception of manual track number selection which requires a keyboard. Use of a controller is recommended for gameplay as it provides more fine-grained control over movement of both the marble and the camera. Note that while wireless controllers are expected to work, only USB controllers have been tested.