Written by Arzolath®
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
Night Clerk is a first-person psychological horror experience set in a quiet roadside motel. Monitor CCTV cameras, answer late-night calls, and uncover subtle anomalies as long stretches of silence slowly give way to unsettling patterns.
Night Clerk is a first-person psychological horror game focused on atmosphere, routine, and slow-burn dread.
You work the night shift at a remote roadside motel. Your job seems simple. Check guests in. Answer the phone. Monitor security cameras. Complete small desk tasks while the hours crawl toward morning.
But the longer the night goes on, the less ordinary the job begins to feel.
Most of your shift takes place behind the front desk.
The gameplay revolves around repetitive, grounded tasks designed to pass the time. You manage arrivals. You watch empty hallways through CCTV feeds. You sit in silence.
Nothing chases you. Nothing forces you to fight back.
The horror builds through subtle inconsistencies. Small changes. Things that feel slightly wrong.
Guests behave strangely. Sounds echo through the motel when no one should be awake. Security cameras capture moments you can’t quite explain.
The unease comes from observation.
Night Clerk avoids combat and traditional survival mechanics. Instead, it builds tension through:
• Subtle environmental irregularities
• Unsettling audio design and late-night radio interference
• CCTV anomalies and quiet visual shifts
• Repetition that slowly becomes distorted
• Isolation inside a space that feels alive
You are never told directly what is happening.
You are expected to notice it yourself.
Each night unfolds gradually.
You complete routine tasks to advance time and trigger new events. Between these moments are stretches of silence designed to create tension rather than constant stimulation.
Events escalate slowly. Patterns begin to emerge across multiple nights.
Your shift ends when morning arrives. There is no daytime sequence. The experience is entirely confined to the late hours.
• First-person perspective
• Minimal UI
• Interaction-driven progression
• No combat or chase sequences
• Focused, contained environment
• Designed to be experienced with headphones
Night Clerk is intimate, restrained, and deliberate. It relies on patience, attention, and atmosphere rather than shock value.
This game contains themes of psychological distress, isolation, and unsettling imagery. It is designed to create sustained tension and may not be suitable for players sensitive to anxiety-driven experiences.