Written by Morozov Studios
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
Inspired by the classic Gravity Wars, experience tactical turn-based space combat where gravity itself becomes the battlefield. Play with or against your friends.
In Gravity Assist: Initiative you are a surviving Ai warship. You wake up with no recollection of who created you and why. You face a corrupt Ai network and attempt to establish a resistance by aligning with other stable Ai warships and uncover the answers to your past.
Every action matters. Position your ship carefully, manage your energy, coordinate your shots and use gravity itself to your advantage.
In a unique turn based system, each team will cycle turns where Team 1 acts: resolution phase. Team 2 acts: resolution phase. And repeat.
With the ability for all players to act simultaneously during your team turn, you will coordinate with your friends to carry out your strategies that are limited only by your imagination.
Just like an advanced artificial intelligence, you will need to refine your skills by calculating your shots and predicting the enemy moves.
Challenging at first, you will quickly find satisfaction when you successfully (or accidentally) land that perfect shot, or simply shoot yourself or your allies in the behind!
Choose your positioning to deflect enemy shots. Set your firing angle to orbit and hit from unexpected directions. Place defenses to cover your weak sides.
Enjoy the many quality-of-life UI/UX features already in game, and look out for additional tools being added over time.
This isn't your standard turn based system like you may be used to.
To support persistent projectiles, fair team play, and real simulation feel of "if it didn't hit something, it will keep flying until it does", This game uses a unique Phase system -
- Team 1 turn - All human players act at the same time (ai bots act once all players hit "ready" for the sake of cpu usage etc.) consuming energy per action. you can shoot, move, then shoot again, but here is the twist, projectiles do not move, they stay frozen in the location you fired them in awaiting the "resolution phase".
- Resolution phase - there are no inputs during this phase. You can freely look around and watch all your team actions play out, projectiles hitting targets, defense nodes deploying, asteroids exploding. This proceeds for a limited time, then all the projectiles etc. freezes again.
- Team 2 turn - the same flow as when team one moved, but you already have projectiles frozen "in flight", so you have a chance to move if they haven't reached you yet!
- Resolution phase - rinse and repeat.
With 5 ship classes currently in game and more already in the works - you can experience different challenges and benefits that each class provides.
Captain a light frigate to scout and cause a distraction. Provide support in a cruiser. Snipe heavy targets in a destroyer. Assault enemy lines in a battleship. Dominate the battlefield in a dreadnought.
Each class will have a different health pool, ammo count, and movement range to fit your style.
Team up with your friends to hunt down the mighty dreadnought, or set up a duel with your friends in a deadly destroyer.
Play missions in co-op or set up your own matches in sandbox mode.
You will encounter different planets, asteroids and stars in procedurally generated system each time, or replay the ones you like using the system seed.
With already a number of types in the game already and many more in the works, you will feel like you are in a new star system each time!
Each planet, star, and black hole introduces its own unique gravity strength, size, color, and influence on the battlefield making no match the same.