Written by Stillroom
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
A short psychological visual novel about a town you can’t leave. Observe. Wait. Repeat. The longer you stay, the more the town notices.
You Stay is a short, atmospheric psychological visual novel about arrival, routine, and the quiet terror of not being able to leave.
You step off a bus in a town with no schedule, no destination, and no clear beginning. The streets are familiar too quickly. The people speak as if you’ve been here before. Days repeat, but never exactly the same. Time moves strangely — or maybe it doesn’t move at all.
There is no combat. No puzzles to solve. No instructions to follow.
Only observation.
As you walk through the town, small details begin to shift. Conversations repeat with different meanings. Rooms reset themselves. Choices appear to matter — until they don’t. The town reacts not to what you do, but to how long you stay.
Your experience unfolds slowly, through inner monologue, environmental storytelling, and deliberate pacing. Silence is as important as sound. Waiting is as important as action.
The story builds toward multiple endings, shaped by how you engage with the routine:
accept it, resist it, or begin to understand it.
This is a game about liminality, repetition, and the fear of comfort becoming containment.
You can try to leave.
Or you can stay.
Psychological Horror (No Jump Scares)
Unease built through atmosphere, repetition, and subtle narrative shifts.
Slow-Burn, Story-Focused Experience
Heavy emphasis on pacing, silence, and internal thought.
Meaningful Choices & Multiple Endings
Your relationship with the town determines how the story concludes.
Minimalist Presentation
Carefully composed backgrounds, restrained sound design, and deliberate pauses.
Short, Complete Experience
Designed to be finished in one sitting, with replay value through alternate endings.