Written by Unskippable Cutscene
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
A bite-sized rage platformer that teaches you the rules... then rewrites them.
RageByte is a minimalist rage platformer that teaches you the rules…
then quietly changes them.
Inspired by classic unfair games and modern precision platformers, RageByte delivers brutally short, handcrafted levels where learning the rules is the real challenge.
Each Level fits on one screen.
Each challenge lasts seconds.
And every small victory makes you just a little more suspicious.
You will be trained.
Rewarded.
Punished.
And then immediately betrayed.
(It builds character.)
Just when you’re feeling confident, the game politely reminds you that too much confidence can be a mistake.
Bite-sized, single-screen levels
Fast retries, instant feedback, no wasted time.
Precise, responsive platforming
Deaths are frequent, but never random.
Deceptive layouts and intentional misdirection
Every trap exists for a reason.
Evolving and recombined mechanics
Spikes, portals, looping boundaries, rhythm-based platforms, mirrored movement, hostile overlays, and more.
A system-driven world
Technical chunk names, software metaphors, and a game that feels increasingly aware of the player it’s testing.
Minimalist terminal-style presentation
Glitchy visuals, CRT-inspired feedback, and beeps, boops, and mild electronic panic.
Plenty of perfectly clippable moments
Ideal for streams, challenges, and watching someone else lose their composure.
This game isn’t unfair.
It’s just… creatively dishonest.
Some players will breeze through it.
Others will question their life choices.
Both outcomes are intentional.
(Rage responsibly.)
"Learning is the real mechanic and it will be used against you."