Written by LuckXDesign Studio
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
What We Carry is a dark, gothic strategy RPG where you can only see yourself. Walk a brave path through an unseen world, face random events, and survive the weight of every choice you make.
You move forward, carrying everything you’ve become.
In What We Carry, the world ahead is hidden from view. You walk a single path through darkness with only a mirror to guide you—reflecting yourself and what lies behind you, but never what waits ahead.
Survival is not about reflexes.
It’s about decisions.
As you travel, random event cards interrupt your journey, each presenting a choice with no clear answer. Help or ignore. Risk or retreat. Preserve yourself—or sacrifice something you may need later. Every decision plays out immediately, reshaping your run through stat changes, new conditions, lingering burdens, or sudden death.
Some choices make you stronger.
Others simply make you heavier.
A World You Can’t See
Exploration through limitation. The mirror reveals only fragments of truth, forcing you to interpret danger through reflection and consequence.
Event-Driven Strategy Gameplay
Randomized event cards challenge your judgment, resource management, and willingness to take risks.
Meaningful Choices With Permanent Consequences
There are no correct answers—only outcomes you must live with, or die from.
Dark Gothic Pixel Art
A grim, atmospheric visual style inspired by classic RPGs and bleak fantasy worlds.
High Replayability
Each run offers new events, outcomes, and endings shaped by what you choose.
There is no map.
No warning.
No relief from consequence.
Only the mirror.
Only the path.
Only what you carry.

March 2025
Second Act Implemented.
Total Event Cards: ~ 80-90.
3 Bosses for each act.
20-30 Enemies.
April 2025
Third Act Implemented.
Total Event Cards: ~ 140-150.
1 Final Boss for act 3. (There will be more but I want to ensure quality first)
30-50 Enemies.
May 2025
Total Event Cards: ~ 200.
3 Final Bosses for act 3
50-70 Enemies.
Goal & Content Based Updates
Each update will aim to add more content to the game pushing it to have deeper story and gameplay elements such as build designs and branching story paths. (Event Cards, Items, Skills, Characters, Enemies, etc.)
Community Input
Submit your own ideas for Event Cards, Items, and even Characters.
An Ever Branching Story
With the design style of the Event and Result Cards, What We Carry has the potential to deliver stories all unique to one another. With different passives, debuffs, items, attributes, and more influencing your options and outcomes, the possibilities are endless.