Written by Janky Pixel Games
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
Survive as long as you can as a thirsty vampire. Will you hide your kills to avoid the guards? Cause panic in the middle of a crowd? Graze on your victims, turning them into cursed killing machines? Vampire Instinct features an infinite world of procedurally generated towns and townsfolk to eat.
Alone. Lost. Cursed.
You wake near a quaint little town full of happy people living normal existences. They are completely unaware that you are a tormented vampire, forced to feed on their lives or let your own end.
Explore an infinite world full of yummy townsfolk, limited only by your constant hunger. If people see you killing their friends, they'll panic and call for the guards, but each kill will make you stronger. Plan your feeding out of sight, or choose to only bite your victims a little so no one is the wiser. But beware: anyone you don't finish becomes a vampire too, stricken with your same curse and hungering for their former friends.
Vampire Instinct is a small, focused, single player action game with fun top-down, pixel-art graphics. Gameplay is an action/stealth/outbreak hybrid: fight the guards or hide your deeds or deal with the consequences of unleashing an army of vampires on unsuspecting villagers.
Top-down world with pixel art graphics.
Slowly depleting health bar: ~75 seconds to live!
Vampire action: press and hold the action button to dash and grab NPCs and drink their blood.
Unique level up system: after killing an NPC, choose from one of two level up options, each of which increases your abilities and the abilities of the guards who can chase you.
Test yourself: at the end of each run you'll see how long you survived, how much blood you drank, and how much blood spilled which you didn't drink. These records persist and your totals and best of each can be viewed from the main menu.
Stealth: hide your kills out of sight of other villagers, or don't fully kill your victims so no one is aware. Hide from the guards if they show up.
Action: if someone sees you kill, they'll summon the guards who will try to kill you.
Outbreak sim: bitten NPCs become vampires with no self-control who will kill when hungry, depleting your available food sources and causing guards to show up.
Procedurally generated towns: every town is different!
Infinite procedurally generated world: when there's no food left, set out into the world to find a new town to terrorize. Make sure you have enough health to survive away from the only thing that keeps you alive.
Dynamic music responds to game state: things get exciting when guards show up, and the music gets more distorted as you get hungrier.
Liquid physics: blood sprays onto the ground and drips down the walls of buildings (if I'm being honest, it's both my favorite part of the game and also probably not that impressive).
Banter: while you starve, the NPCs will muse about their life and the things they have seen since you showed up.
Remappable keys: remap the movement and action keys.
Controller kind of supported: I only own Xbox controllers, but as far as I've tested they work (thumbstick or dpad for movement, a for action, three-lines for accepting menus, and back to exit).
Indie game dev: support indie development, and indie art! I'm a solo dev, and most of the art and sound in the game was purchased from content packs made by various artists; if this game does well, you'll support me and in turn I'll be able to continue to support other indie content creators.
No generative AI! As far as I know, none of the art and sound assets were created with generative AI, but if you see something suspect in the credits let me know and I will look into it.