Written by Klastor Games
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
bit//Cycle is a fast-paced top-down rogue-lite where you cleanse a corrupted computer system. Move fast as the heroic bit, or risk shrinking away to nothing. Procedural levels, grid-based movement, and permadeath make every choice matter.
bit//Cycle is a maze-driven roguelite where you navigate shifting digital grids while your spark slowly drains. Spark is your life, timer, and pressure system all at once. The only way to keep going is to reach spark nodes scattered through the maze or build a set of stackable subroutines that regenerate it over time.
Each cycle generates a new maze filled with branching paths, timing puzzles, and traps that punish sloppy movement. bit//Cycle is not a twitch game. It is about reading the grid, planning efficient routes, and threading through hazards with intention. Your spark drains steadily, but the real challenge is making smart decisions before the maze overwhelms you.
Between runs, you convert your collected bytes into permanent upgrades inside The Repository. Increasing your movement speed, spark capacity, spark regeneration, and trap resistance does not just make you stronger. It makes your runs last longer and helps you reach deeper levels with more complex maze layouts.
During a run, you also acquire stackable subroutines. These are modular digital buffs that increase movement speed, improve cleanse speed, create sustainability through spark recovery, or increase the bytes rewarded for completing actions. Subroutines layer on top of your permanent stats and change how you approach each new maze.
As you complete runs, you earn Defrag Levels, which act as long-term ascension progress that affects the flow of future cycles. Defrag Levels make the game more difficult by slightly reducing player speed and cleanse speed, encouraging cleaner routing, stronger subroutine synergy, and better long-term planning.
bit//Cycle is built for players who enjoy efficiency puzzles, controlled pressure, and optimizing their path through ever-expanding digital structures.
• Spark-based survival. Spark constantly drains over time. Spark nodes and subroutines are the only way to restore it.
• Procedural maze generation. Every cycle delivers a new logic grid to route through.
• Trap-focused gameplay. No enemies or combat. Challenge comes from timing, positioning, and reading layouts.
• Cleanse corrupted nodes. Clear corruption to stabilize spark flow and progress deeper.
• Stackable Subroutines. Increase speed, cleanse rate, spark recovery, and byte gain during each run.
• The Repository for meta progression. Spend bytes to upgrade core systems. Higher stats mean longer runs and deeper cycles.
• Defrag Levels for ascension. Permanent account-wide progression that increases difficulty by reducing speed and cleanse time, encouraging more efficient play.
• Deliberate, skillful routing. The challenge comes from planning ahead and navigating hazard patterns, not reflex dodging.
• Endless Mode. Survive as long as possible as trap density and spark decay increase.