Written by Sam Thul
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
Map like it’s 1992—without the eraser crumbs. Ruinwright is a simple, hand-drawn, grid-paper dungeon mapper for classic RPGs and adventures. Drop rooms, doors, and notes on a rather large canvas, zoom with ease, autosave your progress, and stack unlimited levels above and below.
Ruinwright is a dungeon mapping tool born from a simple problem: I wanted an easy, no-nonsense way to chart the labyrinths of old-school computer games—think Eye of the Beholder, Bane of the Cosmic Forge, Uninvited, and other grid-based classics—and couldn’t find one that felt like sketching on graph paper. So I built it.
Ruinwright captures the feel of pencil on a notebook, but with the convenience of modern tools. It’s fast to learn, easy to use, and stays out of your way so you can focus on the fun part: exploring, planning, and making great maps—whether you’re tracking a CRPG playthrough, laying out a tabletop dungeon, or sketching a world for your next adventure.
Hand-drawn pixel style: Works like real grid paper—clean, readable, and nostalgic.
Room notes, anywhere: Attach notes directly on the map or tuck them into dedicated room-node note boxes to keep clues and details exactly where you need them.
Big maps, no sweat: A large canvas built for sprawling dungeons and overworlds.
Smooth zoom: Zoom in for detail work, zoom out for the whole picture.
Unlimited verticality: Add as many levels above or below as your dungeon demands.
Autosave options: Your work can be saved as you map—peace of mind included.
Icon sets for clarity: Drop visual markers to identify room purposes at a glance.
Real doors between nodes: Connect spaces with doors to show exact flow and intent.
Flexible line and node connections: Draw clear paths between rooms or freehand lines on the map, perfect for mapping classic adventure games, text adventures, and irregular layouts—not just strict grid-based RPGs.
Flexible export: Export your maps as PNG, JPEG, or JSON so you can drop them into other tools, build 3D blockouts, or share data with other programs and devs.
Made for classics: Designed with grid-based RPGs and adventure games in mind—and equally handy for tabletop prep and play.
Simplicity first: Open it, start mapping. No manuals, no clutter, no “suite.”
Built by a fan: Created because the tool I wanted didn’t exist. If you love old games and tidy maps, you’re the audience.
Versatile use cases: Perfect for classic CRPG mapping, point-and-click adventures, OSR/TTRPG dungeon design, actual-play session notes, speed-mapping ideas, and quick world-building.
More themes (paper styles) and icon to broaden the look and vocabulary of your maps.