Written by RationaLess
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
Enforce the Internal Revenue Code. Turn Hundreds into Decillions. Praise BirdJesus. The Rouge-Litest Arithmetic 'Em Up.
This is a Blok.
This is an Anti-Blok.
This is your Game Board.
And this is Screech the Salesman, responsibly filing his 1040.

Bloksie (for now)[sic] is a Tower Defense / Arithmetic 'Em Up where you try to squeeze as much Value out of your Board as possible by combining, cloning, selling, and shuffling your Blok, as increasingly menacing waves of Anti-Blok try to ruin your day. Bloksie uses an innovative structure called Levels: the game is divided into 40+ individual segments across 6+ Worlds, each being an unique brick in the house that is your journey. (Never been done before.)
The gameplay loop of Bloksie is really simple:
You rearrange your Blok to defend yourself,
You watch as your Blok clash against the enemy,
You get Money to get more Blok,
Every third round, you face a Boss Wave,
And every third round, you get a Perk.

Oh, speaking of Perks...
There is a lot of them. You have Perks which create Blok, Perks which trigger when Blok are created, Perks that trigger when you take damage, Perks that improve the shop, Perks which make getting diseases a valid strategy, Perks which let you get more Perks, Perk which trigger other Perks every Wave... Smash them together and see what happens.
I hear you ask. And the truth is, this game is actually about experiencing a slow-burn narrative about corruption, betrayal, misery, and unpaid taxes.

This is your arch-enemy: Professor Pecker. He created the Anti-Blok in a Petri dish, or so the ICJ arrest warrant says. You want to find him and beat him with a hammer and make him pay his taxes. On your journey, you'll find many-a world, with many-a bird, each less hinged than the last.

It could take some 5 hours to reach the end of the game, and 12 hours, give or take, to see everything there is to see.
Every one of the primary Blok colors has numerous perks associated with it. There are also perks which change how you fundamentally interact with other game mechanics. Even after having completed dozens of runs, the game can still surprise you.
Because unlike the machiavellian, time-wasting rouge-lites of today that pad out their gameplay with ascension systems and barely-different characters, Bloksie values your time.
Because I found that often it's a struggle to get into rougelikes that you enjoy playing. In many cases these kinds of games have so many avenues of gameplay that they essentially require you to make your up own goals. Not only does a level structure offer very clear progression and teach game concepts one by one, it also introduces a natural stopping point.
In a platonian sense, Bloksie could be considered a gacha game, because it has gambling and will receive content updates. It does not have anime girls (for now).