Written by Morpheus
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
A letter and a floppy disk arrive—from a friend who died six years ago. Inside is a strange game: a distorted replica of your old apartment. Spiral is a 1st/3rd-person horror adventure where you bend gravity, explore broken space, and gather forgotten fragments of the past.
— Bend gravity. Follow memory. A quiet dialogue with a sealed past.
A letter arrives from Sayuri, a childhood friend who died six years ago.
“I have a favor to ask. Something only you can do.”
Enclosed is an old floppy disk—no explanation, no context.
Opening the software reveals something uncanny:
a game that faithfully reconstructs the apartment complex from their shared past, distorted through memory and emotion.
Lost time, burned words, spaces once shared.
Mika steps into this world not as a player, but to forgive—to listen.
By shifting gravity and walking across twisted ceilings and walls,
she gathers fragments of Sayuri’s memories… and pieces of herself she once broke.
Each fragment leads her closer to the wounds she chose not to see—
and to the truth that waited, patient and unresolved.
Gravity-Bending Exploration Adventure
Walk on walls, stand on ceilings—lose your sense of orientation as you delve deeper into forgotten memories.
Switch Between First- and Third-Person Perspectives
Freely shift between a distant third-person view and a first-person camera through Mika’s lens, depending on the moment.
Four-Loop Structure and a Shifting World
The game unfolds across four loops. With each repetition, new areas open and familiar spaces subtly change, testing your perception.
A Horror Where You Cannot Fight—Only Understand
There are no weapons here. Only something that chases you, and memories that you must face.
Audio, Diaries, Photographs—Where Records and Remembrance Intertwine
What remains tells a story: melodies once shared, pages never sent, images that captured what words could not.
“I could only prove I existed by destroying something.”
“I was afraid that trusting someone would one day turn into pain.”
This is a story of tracing memory, confronting mistakes,
and discovering the quiet dignity of trying to understand another.
A tale as fragile as a photograph,
as seared into the heart as a roll of film in the darkroom—
a slow, silent dialogue with a broken past.