Written by Conrado Saud
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
A dark fantasy survivorslike with classic ARPG essence: Deep builds, rare loot, NPC shops, shared storage, and a semi-procedural dungeon with bosses, events, and curses. Fast-paced roguelite action meets old-school dungeon crawling. Every lost run is a new idea. Welcome to Unwanted Dungeon!
Survive. Evolve. Destroy the Unwanted Dungeon.
Unwanted Dungeon is a survivorslike dungeon crawler set in a medieval dark fantasy world where classic ARPG essence meets roguelite replayability. Build unique characters through skill trees and rare loot, explore four floors of semi-procedural dungeons packed with bosses, events, and curses, and carry your progress forward across every run. Each death is an invitation — try a new build, a new character, a new strategy.
⚔️ Deep RPG Systems: Skill trees, NPC dialogues, and a loot-driven build system that goes far beyond what survivorslikes usually offer. Every character plays differently depending on how you build them.
🗺️ Semi-Procedural Dungeons: Four floors, each with its own boss, randomized rooms, crypts, chests, and quests. Every run brings new layouts, new events, and new curses that shake up your strategy.
🎒 Inventory & Storage: Equip rings, amulets, runes, scrolls, and treasures with different rarity levels. Trade with NPC shops, store items in a shared chest to use across runs and characters, and unlock Entrances to start future runs on deeper floors.
📈 Old-School Progression, Roguelite Style: Grow your Mastery per character up to level 10, unlocking new abilities and power. Spend Magic Crystals on permanent upgrades for all characters. Your progress carries forward — even when the run doesn't.
💀 Every Lost Run is a New Idea:Permadeath keeps the tension real, but nothing is wasted. Each run is a chance to try a different build, a new strategy, a character you haven't explored yet. The dungeon changes, and so do you.
Corvalia trusted Abadiel with its safety. He repaid them with ruin. His collapse birthed a living dungeon — hungry, hostile, and growing. Now the ones he swore to protect are coming for him.
The story unfolds through cinematics at the beginning and end of the game, but what happens in between is up to you.
Choose your character:
🗡️ Rebecca, the Explorer: Driven by revenge after losing her wife in the cataclysm. Melee-focused and relentless, her builds range from an aggressive swordmaster to an unyielding tank. She doesn't stop.
🏹 Elias, the Hunter: A wandering merchant who put his trade aside when the dungeon appeared. Part archer, part tactician, he came to help — and his traps and precision make him deadlier than he looks.
📖 Aaron, the Scholar: Abadiel's naïve young apprentice with an unshakeable sense of justice. Build him as an arcane spellcaster or a complex combo-driven summoner. His potential is still untested, even by him.

The idea for Unwanted Dungeon came after a recent playthrough of the classic Diablo 1. Near the end of the game, fully geared and blasting through groups of enemies while tanking Diablo himself, it suddenly felt like a survivorslike, and it was incredibly fun. But just when I was having the most fun… the credits rolled.
That was the moment I asked myself: what if Diablo 1 had hordes of enemies, multiple classes, diverse spells, and more freedom to build your character?
That's how Unwanted Dungeon was born.
I hope that somewhere in a dungeon run at 2am, you feel exactly what I felt that night playing Diablo. That's the whole reason this game exists ❤️