Create your own professional quality videogames without any programming or scripting. Create games using a simple yet powerful drag-and-drop interface and fine-tune items to customise your game. The Shoot 'Em Up Kit provides a wide range of features to create the game you always imagined.
                        
                            Create your own professional quality videogames without any programming or scripting using a simple yet powerful drag-and-drop interface.  With the Shoot Em Up Kit a simple game can be created in just a few seconds while lighting, camera views, behaviours, physics settings, shaders, particle effects and AI can be created and modified to fine-tune a complex game. Royalty-free stand-alone executables can be can be created for you to sell or share with the community.
Features
Create your own videogame without programming 
Create your own 2D or 3D shoot ‘em up using a powerful graphics and audio engine. 
A few seconds and you have a game - creating a game can be as simple as choosing and placing a player model, choosing and placing an enemy model and clicking ‘Play’. 
Designed and created by games industry professionals who have worked on titles such as Rainbow Six Vegas, Hydrophobia, Assassins Creed and Far Cry 2.
Use professional graphics tools ... or a pen and paper Create graphics and sound any way you want, including: 
3D Modelling tools such as XSI or Milkshape 
Shader Editors to create in-place or post-processing shaders 
Pen, paper and a scanner 
Modelling clay and a camera 
Your favourite painting software 
The models and images included
Design your own levels Build levels using your own models or drawings, or use the ones provided 
Set up lighting and camera views and behaviours 
Control the Physics settings and watch nVidia’s PhysX simulate your world 
Use shaders to create powerful visual effects 
Use default settings to create a game quickly or tweak hundreds of settings to make the game exactly as you want it 
Choose from many different types of AI, or blend several types together, to bring characters to life
Group enemy into waves and add bonuses.
Add upgrades such as new weapons or multipliers.
Tools Create eye-catching particle effects 
Add music and sound effects to your games 
Customise behaviours using an easy-to-use tool which allows you to control events 
Build your own Front-End (Menu) screens or HUD (Head’s-Up–Display) to display the score, etc.
Tutorials Tutorial Games introduce different features 
Videos show you step-by-step how to use the tools and features 
An extensive manual (100+ pages) can be used for reference
Play and share your own creations Save games as EXE files 
Share your creations on Steam Workshop (Future feature)
Technical Features
Engine Direct9 engine, using XAudio2 for audio 
Support for user-created HLSL shaders; both model and post-process shaders 
Default shader supports: diffuse textures, normal mapping, specular mapping, cube mapping, ambient lighting, point lights, spotlights, and directional lights 
Users can use their own models (x or obj format), textures, shaders, sound effects or music 
Bone based (Skinned) 3D animation
Sprites Create sprites from images in many formats (bmp, jpeg, png, tga, dds, dib, and more) 
Display in 2D or 3D space 
Billboard Sprites 
Animation
Particles 2D and 3D particles 
Control how particles appear over their lifetime - vary speed, colour, or opacity, for example 
Particles can use Physics effects, and can collide with other objects
Lights Point, Directional, Spotlights and Ambient lighting 
Unlimited lights can be placed in a scene 
Up to 8 active lights
Levels Multiple levels per game 
Many settings for customising Player, NPC, Weapon and Bullet behaviours – including Speed, Inertia, Friction, Maximum ammunition, Rate of Fire, Bullet distance, etc. 
Tags can be placed on any entity to identify interesting points, such as thrusters or the position of a gun 
Sky boxes (Cubemap or custom model) 
Collision: Sphere, Box, Cylinder, Custom model. Pixel-perfect collisions 
Camera: Static, Follow Entity, Rotate in place, Move along spline, Transition effects, FOV 
Triggers. Link triggers to other items to allow a trigger to activate an enemy, for example; or choose pre-defined events (Kill Player, Game Over or Level Complete) 
Timers. Count up or down. Like Triggers, Timers can also be linked to other items, and contain pre-defined effects 
Checkpoints. Options to respawn enemy, reset timers, etc, if the player returns to a checkpoint 
NPC Generators to control NPC spawning position, frequency, maximum enemy active at once, maximum enemy created by the generator 
Formations of NPCs. Formations may have their own AI behaviours 
Splines can be placed and used by NPCs or the Camera. Splines can also be drawn as part of the scene 
Ground planes can be placed for the Physics system 
Multiple Level Complete criteria 
Use Gizmos to move, rotate and scale objects 
Undo and Redo changes 
Copy and Paste items for quick editing
Input Keyboard, Mouse, DirectInput compatible Joystick, Xbox360 controller 
Support for soft-controls for touch-screen devices 
Tilt sensors are supported for player controls
AI Many types of ‘micro-behaviours’ (MoveTo, Chase, Evade, Fire, Wait) which can be combined to produce more sophisticated behaviours 
Each micro-behaviour has a number of properties which allow the user to fine tune the behaviour
Physics Uses nVidia’s PhysX physics simulation software 
Compatible with PhysX remote debugger 
Set mass, static and dynamic friction, linear and angular damping, and more
Sound Streamed audio (ogg) 
Sound effects (ogg, wma and wav) in stereo or 3D audio 
Properties such as Panning, Range, Volume, Pitch variation and Looping 
Support for subtitles 
Control how often sounds are used or repeated
Behaviour Editor Create custom events and behaviours using a drag-and-drop interface 
Behaviours can be created which will be triggered by many different in-game events 
Any properties of the game or an entity can be used or modified 
Use an object-oriented approach for ease-of-use
Front End and HUD Customise many types of Front End pages 
Easily link text or graphics to data from the game to create health bars, for example 
Select text font, size, style and colour
More details can be found on our website 
http://www.tallstudios.com