Written by Hidden Veil Studios
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
You are the last operator of a remote radio station. A storm is distorting reality. You monitor transmissions. You file reports. Then a voice cuts through the static. Not yours. Not possible. Something is listening back. You answered. You shouldn’t have.
You are the sole operator of radio station 23, deep in the mountains.
Your job is simple: monitor the storm, log transmissions, and report your findings.
Then a signal cuts through the static.
Not yours. Not local. Not possible.
A voice whispers your name.
The static shifts.
You should stop listening.
Somewhere across the lake, a house still waits for someone who never left.
The storm devours the mountains. Peaks vanish beneath rolling clouds.
And you are completely alone.
Or so you thought.
The Last Transmission is a short, first-person psychological horror game built around isolation, atmosphere, and slow, creeping dread.
You play a radio operator trapped in a remote station, using a radio, phone, and typewriter to make sense of unfolding events as reality gradually unravels. The horror is subtle and narrative-driven, focused less on shocks, and more on the quiet realization that something is deeply wrong.
The Radio – Track storms. Tune forgotten frequencies. Intercept transmissions that shouldn’t exist.
The Typewriter – Log the weather. Log the voices. Log what’s happening, before it starts logging on its own.
The Phone – Your only link to the outside world. Unless it’s been lying.
The Station – A remote outpost buried in silence.
The House – Abandoned across the lake. No lights. No footprints. And yet, someone turned on that lamp.
The Storm – Unnatural. Alive. Something is inside it, and it’s getting closer.
The Mountains – Vast, cold, and empty. An endless alpine wilderness... with a single red light glowing far in the distance.
You listen. You log. You follow the signals.
The logs already have your voice.
The calls do not stop.
Someone has been listening, and the institution you work for designed this shift to be exactly your last.