Zombie Survivors: Inventory Apocalypse for linux

How to Download Zombie Survivors: Inventory Apocalypse

Written by Sand Pail Studio

Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews

Zombie Survivors: Inventory Apocalypse Screenshots

    Zombie Survivors: Inventory Apocalypse game for Linux 1 Zombie Survivors: Inventory Apocalypse game for windows Pc 1 Zombie Survivors: Inventory Apocalypsefor windows and Linux 1

How to Install Zombie Survivors: Inventory Apocalypse on Windows Pc

  1. Click on the Zombie Survivors: Inventory Apocalypse download button below.
  2. Choose "Install" to install the game on the windows steam client.
  3. Follow the on-screen prompts
  4. Let it download the Full Version.
  5. Once a game is downloaded, use the Windows Steam Client to play the game.

=== Download Game ====


Download for pc →

Guide: Installing Zombie Survivors: Inventory Apocalypse on Linux with Steam Proton

This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.


1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."

Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.

Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.


2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.


3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.


4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.


System Requirements

Windows Pc Requirements

Minimum:
  • OS: Windows 10 64bit
  • Processor: x64 architecture with SSE2 instruction set support
  • Memory: 1 GB RAM
  • Graphics: DX11, DX12 capable
  • Storage: 200 MB available space

Recommended:
  • OS: Requires a 64-bit processor and operating system

Linux Requirements

No minimum requirements!!
No maximum requirements!!

Mac Requirements

Minimum:
  • OS: macOS 10.14 (Mojave) or later
  • Processor: Apple Silicon or Intel x64
  • Graphics: Metal capable Intel and AMD GPUs
  • Storage: 200 MB available space

No maximum requirements!!

What is Zombie Survivors: Inventory Apocalypse? Features and Description

Inventory Apocalypse is a top-down shooter roguelite with a grid based inventory system. Navigate a zombie infested world while keeping your backpack organized. With a variety of tools to collect and upgrades to choose from, each run is unique. Every moment counts as you run, scavenge and fight.

Auto Shooter + Inventory Management

This game is for people that enjoy the high octane onslaught of autoshooters, but would like more involved gameplay mechanics and a higher skill ceiling. In Zombie Survivors: Inventory Apocalypse, you must show that you have what it takes to survive the endless waves of enemies closing in, while periodically managing your backpack and weapons belt to keep up as enemy difficulty increases over time. Items that you gather are stored in your backpack where they can be picked up, rotated and placed to maximize your space.

Items and Upgrades

What your character can do is decided by what items you have and the upgrades that you choose. Items are gathered either from scavenging wrecked cars or dropped by killed enemies. These items vary in utility from "consumable" healing items, items that provide passive buffs and weapon items. While passive items will have an effect from inside your backpack, weapon items must be placed in belt slots to be used. Find the balance of item management in the different sections of your inventory while also avoiding dead-ends and masses of zombies.

Upgrades are another way to get stronger. Similar to the leveling up mechanics found in other autoshooters, you gain experience overtime by killing enemies. These experience points can be spent on different upgrades that can decide what kind of run you will have. Upgrades include: increasing your line of sight, gaining a compass that points to car wrecks, upgrading inventory capacity and others. While the items you collect are completely up to chance, you can account for that variability by picking upgrades that have synergy with you load-out.

Procedurally Generated Arena

Every run is different, not only with the items you get but with the area you play in. Obstacles, lootable wrecks and enemy locations are all generated each round (with the exception of one wreck at the beginning). There is also no exploration limit in any given direction, making builds that involve high mobility and enemy avoidance more viable. While obstacles can still generate in ways that produce choke points and areas you can get cornered, you'll never have to worry about getting stuck at the edge of the map.

Where this game goes depends on you!

Making this game was a blast and I'm ready to see if people have just as much fun playing it as I did making it! I'm very excited to see what other people think about it and I appreciate constructive feedback. As an individual, I am pleased about how this went as a project and I am excited to work on more things. However, if this game is well received and enough people would enjoy more content, such that I could justify spending more time and bringing on additional talent, I would be just as passionate about adding things to this game as I would be about working on a new one.

Thanks for reading about this game, and a special thanks if you play it!


User Reviews

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