Written by Bryan Veres
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
Discover an indie anthology of creative games crafted during my undergrad journey. Explore multiple genres and themes in this personal collection, made solo or with small teams of up to five students. Each game tells a unique story and reflects the passion behind its creation.
As the name suggests, this is an indie game collection. I worked on some of these games alone and made some with the help of some friends/classmates.
These games were made over the course of around 2-3 years. Most of the time, these projects were being worked on while I had 3-4 other computer science or math courses. It's also worth mentioning that the games were not taken nearly as far as they could've gone simply because, for the purposes of the course, it was not necessary to develop them further. Each of these games was made during a single semester. So, please keep these things in mind when playing these games.
I worked on these games for my undergraduate elective courses, 6 courses total, one of which was an undergraduate research project I did independently. With some aid from a skilled video game programming professor, I developed a procedural dungeon generator(Don't Be a Square) with no prior experience in that area. I wanted to really push myself and improve my programming skills. It turned out much better than I had hoped it would. And I can say the same for all the games in this collection.
Although some of these games may not seem like much, they each contributed to cementing crucial game development and programming skills. So I feel they deserve at least the recognition this indie collection will provide them.
I want to give a brief rundown of these games since there are a good amount of them, and the tags for this store page are kind of all over the place.
In order from most recently made to oldest:
Don't Be a Square - Procedural Dungeon Generator, Top Down shooter. Independent Project.
Virtual Insanity and Donuts - VR Horror, Group Project with 5 College Seniors
Last Stand on Mars - FPS, Space, Aliens. Group Project with 2 College Seniors
3D RPG - Fantasy RPG, Independent Project
Space Stronaught 3D - 3D Platformer, Independent Project
Space Stronaught 2D - 2D Platformer, Independent Project
Space Blaster - 2D Top Down Shooter, Independent Project
Hat Runner 2D - Group Project with 3 College Sophomores
Fluffy - 2D Platformer, Group Project with 4 College Sophomores
And, of course, thank you to everyone who plays my games, and a special thanks for financially supporting my game development career.