Written by polygon workshops
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
Awaken as the Nav Shard—one of five A.I. fragments aboard a mysterious fighter-jet. Battle through branching stages in a neon-infused vertical shmup. Choose your weapon frame, and fight your way to the Void. No retries. No rewinds. This is Exilus Viper.
Choose from 1 of 3 different weapons frames :
Each frame has 15 weapon tiers to progress through.
Blast your way through the 8 stages, via 8 different routes, in a challenge based “Outrun-lite” progression system.
Player Collisions
Player hit box is the smaller central diamond (A.I. cluster shard)
UI Tags
Avoid enemy bullets, (bullet behaviours represented through shape, animation, and color).
You will not take damage from collisions with enemy hit boxes, ("Target" UI tag).
You will take damage when colliding with highlighted environmental objects, ("Warning" UI tag).
Player Hull Points
Lose 1 HP per instance of damage taken
Gain 1 HP via stage selection
Gain an additional 2 HP when selecting easier stages
NO CONTINUES
When your HP reaches zero, your current run will end, and your score will be registered.
Scoring
Chain based score multiplier - Keep your chain alive for higher scoring runs!
Enemy Rarity based score bonuses - Tougher enemies = More scoring!
Exilus Beam (Super)
Charge your Exilus Beam (super) by defeating enemies with your Primary Weapon
Unleash the power of the Exilus Beam and leave your lesser enemies in ruin, or make tactical bullet cancels against tougher foes!
Exilus Viper is our first game, and therefore it will take plenty of additional work and updates before we will consider it ready for full release.
Obviously we will greatly benefit by receiving feedback from our players, as we do our best to balance and refine the base game.
The following is a very rough “Seasonal Roadmap” of our intentions during early access :
Plans inevitably change, especially when considering community feedback, but we feel our Seasonal Roadmap should be achievable given our progress up to this point.
Please head to our Community Hub here on Steam - and share your thoughts on Exilus Viper, and we will do our best to continue improving the game, and incorporate your feedback!
Preliminary work has already begun on a sequel to EV, and we also have plans to expand our universe into other genres, but these things take a serious back seat during EV’s early access period.