Written by Creeps LTD.
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
Isolation. Hopelessness. Starvation. By the will of an unknown force, you find yourself isolated from the outside world. Now you are doomed to starve to death. No one will come to your aid. No one will hear your prayers.
The nameless main character—a hermit who lives many miles away from the nearest human soul—after a splendid feast, he suddenly realizes that someone has doomed him to death. Any connection with the outside world was cut off by an unknown force: there was no electricity, the car was broken, and someone destroyed a battery-powered landline phone—the last chance to escape. The protagonist is physically unable to escape; he had chosen to live far away from other people, which was his undoing.
Slowly starving and going mad, he drinks water from the well in the hope of at least slightly dulling his unbearably growing desire to eat. One day, realizing that the bucket has caught something heavy, he puts all his strength into pulling out…
A human corpse.
THE WELL is a first-person psychological linear horror game with elements of exploration, hunting, and story progression. Explore the main character’s property and the surrounding forest.
After discovering the corpse straight from the well, the protagonist begins to carry out its orders, as if they came from a living person.
Day-by-day plot progression. Explore the main character’s property, shrouded in thick fog, as the story progresses. Find notes, books, and other interactive items that tell you what happens.
Execute the corpse’s requests. Even though communication is mostly one-sided, you understand what she needs.
Hunting. As a player, you will find yourself in the forest thicket teeming with humanoid creatures. You have to kill them with a slow-reloading rifle and finish them off them with a machete. Basic stealth and noise management included.
The core gameplay loop consists of exploring locations, reading notes, finding required items, completing simple objectives, and hunting creatures in small forest areas.
A short psychological horror game (approximately 30 minutes long). It includes the full story experience, several in-game days, multiple locations to explore, notes to discover, and short hunting encounters.
A gradual descent into madness. The transformation of the house into a dump, complete moral decay. Each day alters the environment, giving the player new objectives and areas to explore.
Exploration and minimalist combat cycle. A slow-reloading rifle for the ranged attacks and a machete. The basic noise system is implemented—NPC will react to the player’s movement and gunfire, making noise an important part of the encounters.