Written by Slitherine Ltd.
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
WEGO World War II: Stalingrad is a hex-based wargame depicting the German offensive to seize Stalingrad in 1942. With historical scenarios and dynamic campaigns, players command forces in one of WWII’s most pivotal battles.
WEGO World War II: Stalingrad is the flagship of Brian Kelly's operational level, ground-centric, WEGOWW2 game system. Built on the framework of Desert War 1940-42, this hex-based wargame captures the drama of the epic German offensive to capture the industrial city of Stalingrad in the Summer of '42. It consists of a series of historical scenarios and campaigns that allow the players to explore the ebb and flow of the actual combat operations. It’s playable by both sides using hotseat, versus the AI, or Play By Email.
In many board and computer wargames, one side will move its units and resolve combat, followed by the other side repeating the process. This game mechanic is known as IGOUGO ("I GO YOU GO"). WEGO World War II is different. WEGO by its nature is about the player's ability to plan for and manage chaos; to find solutions to perceived challenges and accomplish the mission with the tools at hand. Despite the fog of war...against a thinking opponent who must problem-solve and plan under the same conditions-- Every decision you make must be carefully considered. Learn to think three moves ahead to outsmart your opponent!
Each campaign consists of three to six linked scenarios. The game uses stylized maps of the Russian steppes over which a hexagonal grid system has been superimposed. This grid is employed to help regulate land unit placement, movement, and combat. Air, Naval, and Ground Assets are off-map capabilities that can be brought into play when the owning player sees fit.
Ground units range in size from company to regiment/brigade level and are represented on the game map using counters with stylized or NATO icons to display unit types.
Represent air groups that can conduct counter-air, interdiction, air re-supply, bombardment, and ground support missions. Air reconnaissance assets can collect information about enemy location, unit types and strengths.
Represent the Soviet Volga River Flotilla. These assets can conduct bombardment and ground support missions.
Provide additional capabilities that can influence the outcome of on-map battles. Ground Assets include electronic warfare assets, command and control (C2) activities, and Special Forces.
Provide additional resources that can enhance the movement, combat, or replacements priority to player selected units or organizations.
There are two ground scales in the game. The operational maps use 2500 meters (~1.5 miles) per hex. The tactical level city maps of Stalingrad use 500 meters per hex.
The number of turns per day depends on the ground scale of the scenario. Scenarios that have a ground scale of 2500 meters per hex have five game turns per day. For example, game turns 1 through 4 are considered day turns (each ~five hours long); game turn 5 is a night turn (~four hours long). Scenarios that have a ground scale of 500 meters per hex have two turns per day (one day and one night).