Written by Andreas Maschke
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
Explore the infite beauty of flame-fractals in a (even more) playful way
JWildfireSwan is the successor to JWildfire, a very sophisticated flame fractal generator whose roots go back some 25 years.
While JWildfire is more like the Swiss army knife of flame fractals, Swan is a much more modern and streamlined application that fully supports GPU rendering.
Swan not only renders much faster, but also produces images with much better quality and much more fractal detail, as the rendering algorithm has been redefined from the ground up to not compromise on quality.
It is powered by the Godot engine and is truly cross-platform. No matter whether you are working under Linux, Windows, ... you will always have the same experience and always have access to GPU rendering.
The application has a lean design. Therefore, it does not support all the functions you may be familiar with from Jwildfire. This is to make the user interface simpler, more responsive and less complex. But you can assume that the essential functions are available. And if you are missing something, you are welcome to submit a feature request.
Key Features:
really fast GPU rendering on all platforms (no more differences between CPU and GPU rendering, as there is now only GPU rendering)
drastically improved render quality/degree of detail
you will notice a much lower system load when rendering (unlike JWildfire, which sometimes feels like it is taking over your system).
compatibility/interchangeability with JWildfire (you can load most of your existing flames)
around 400 variants are currently supported, with more in the pipeline
integrated sophisticated random flame and random gradient generators to play effortlessly with endless flames
powerful flame editor that allows you to edit existing flames or create new flames from scratch and see the changes in near real time
support for key-framed animation
jukebox-module for audio-spectrum-based animations of flame fractals in real time
new variation browser that interactively displays the effect of a variation and helps to understand how it works
integrated Flame library with hundreds of curated examples created by the author of the software