StaudSoft's Synthetic World Beta for linux

How to Download StaudSoft's Synthetic World Beta

Written by StaudSoft

Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews

StaudSoft's Synthetic World Beta Screenshots

    StaudSoft's Synthetic World Beta game for Linux 1 StaudSoft's Synthetic World Beta game for windows Pc 1 StaudSoft's Synthetic World Betafor windows and Linux 1

How to Install StaudSoft's Synthetic World Beta on Windows Pc

  1. Click on the StaudSoft's Synthetic World Beta download button below.
  2. Choose "Install" to install the game on the windows steam client.
  3. Follow the on-screen prompts
  4. Let it download the Full Version.
  5. Once a game is downloaded, use the Windows Steam Client to play the game.

=== Download Game ====


Download for pc →

Guide: Installing StaudSoft's Synthetic World Beta on Linux with Steam Proton

This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.


1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."

Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.

Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.


2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.


3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.


4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.


System Requirements

Windows Pc Requirements

Minimum:
  • OS: Windows XP 32Bit , Windows Vista, Windows 7, Windows 8 (32Bit or 64Bit)
  • Processor: 2 Ghz (Dual-Core)
  • Memory: 2048 MB RAM
  • Graphics: OpenGL® 1.4 Compatible Graphics Card
  • DirectX: Version 9.0c
  • Storage: 4096 MB available space
  • Sound Card: OpenAL Compatible Sound Card
  • Additional Notes: If you are unsure if your pc meets the requirement checkout the demo.

Recommended:
  • OS: Windows Vista, Windows 7, Windows 8 (64Bit)
  • Processor: Intel Core i5-2430M 2.4 Ghz
  • Memory: 4096 MB RAM
  • Graphics: OpenGL® 2.0 Compatible Graphics Card
  • DirectX: Version 9.0c
  • Storage: 8192 MB available space
  • Sound Card: OpenAL Compatible Sound Card
  • Additional Notes: If you are unsure if your pc meets the requirement checkout the demo.

Linux Requirements

Minimum:
  • OS: Ubuntu 12.04 LTS
  • Processor: 2 Ghz (Dual-Core)
  • Memory: 2048 MB RAM
  • Graphics: OpenGL® 1.4 Compatible Graphics Card
  • Storage: 4096 MB available space
  • Sound Card: OpenAL Compatible Sound Card

Recommended:
  • OS: Ubuntu 14.04 LTS
  • Processor: Intel Core i5-2430M 2.4 Ghz
  • Memory: 4096 MB RAM
  • Graphics: OpenGL® 2.0 Compatible Graphics Card
  • Storage: 8192 MB available space
  • Sound Card: OpenAL Compatible Sound Card

Mac Requirements

Minimum:
  • OS: OS X 10.9, 10.10, not OS X 10.11
  • Processor: Intel Core i5
  • Memory: 4096 MB RAM
  • Graphics: NVIDIA® GeForce GT 750 M
  • Storage: 4096 MB available space

Recommended:
  • OS: OS X 10.9, 10.10, not OS X 10.11
  • Processor: Intel Core i5
  • Memory: 4096 MB RAM
  • Graphics: NVIDIA® GeForce GT 750 M
  • Storage: 8192 MB available space

What is StaudSoft's Synthetic World Beta? Features and Description

Welcome to StaudSoft's Synthetic World Beta! It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches. Although it looks like a normal game engine, everything in the game is based on voxels. So everything you see can be changed. You can cut down trees, build a house or dig into the ground!

An open world sandbox game and a testbed for AI research.
Explore the world, build your own tools and fight monsters!

This is a work in progress title! We are still actively developing it (This means it has bugs, but the features will grow and you can take part in the developing process by posting your ideas)

World

Complete Dynamic World
Everything you see in the world can be changed! The blocks are much smaller and complexer than in other games!

Fight Monsters
With a state of art animation system every NPC moves smoothly through the landscape!

Build Tools
Use advanced build tools to create your own world. Objects can be composed by using of shapes, ramps, voxel blocks, transparent blocks, grate like textures, ...

Plant Simulation
This game proves a complete plant simulation. You can collect seeds, grow your own plants and the harvest them

Water Simulation
The water is totally dynamic. It can be collected by the player and placed again.

Gameplay

Multiplayer
This game has full multiplayer support. Use the custom made level editor to create custom maps for multiplayer.

Weapons
Use a lots of different weapons to fight the monsters in single player mode or your opponents in the multiplayer mode!

Hint for parents: There is no blood in this game. You do not fight humans. And scary monsters like the zombie can be disabled in the settings. A peaceful mode is available. If you think that you need more features to protect your children, feel free to contact us, we will implement them!

Engine

High End Rendering Engine
The engine supports HDR, Parallax Occlusion, Deferred Rendering, Animation Blending, Dynamic Lights, Voxel Rendering, Day and Night cycle, Particle Simulation, Water Effects, Motion Blur, ...

Physic Engine
We use the Bullet Physic Engine to create realistic physical behavior!

Modding Support
We use the Bullet Physic Engine to create realistic physical behavior!

Development Policy

And last but not least our goal is it to be nice to the gamers. This means:
  • We will not break your maps when we release a new version of the game!
  • The mod support will also be backwards compatible. So if you write a mod for this game this will also work in future version!
  • We have a demo version. If you are unsure just try it out!

Comprehensiv Feature List

  • A C++ based game engine (we created our own engine)
  • Lua-based modding support (in progress)
  • Beta Multiplayer
  • Motion captured animations
  • Infinite Landscape
  • Create your own landscape via a heightmap and vegetation density map
  • Special multiplayer editor with which you can create maps!
  • A lot of different block types (see wiki)
  • Pregenerated landscape: You can start playing the game in seconds!
  • Special shapes: Cylinder, Ramp, Arch, ...
  • Torches, lamps, camp fires (with dynamic shadows)
  • Chests
  • Doors
  • Boat
  • Water simulation
  • Electric wires (LEDs, buttons, ...)
  • Growing of plants and trees
  • A bed
  • Weapons (stick, sword, pistole, machine gun, grenade launcher, shotgun, sniper rifle)
  • A lot of different monsters: bears, zombies, wolves, sheeps, red deer, spiders, monkeys
  • Dungeons: natural and man made.
  • Dungeons with monsters, chests and furniture
  • Ruins
  • 3D scanned stones
  • Grids
  • Paintings
  • Signs
  • Different types of landscapes
  • Caves
  • Ruins
  • Fire simulation
  • Heat simulation
  • Crafting via recipes
  • Voxel renderer
  • Deferred Rendering System
  • HDR Renderer
  • High End Animation System
  • Bullet Physic Engine
  • In-Game Entity Editor
  • Day and night cycle
  • Sky rendering system (physically correct)
  • Master of materials (some blocks have submaterials)
  • And of course such things as loading and saving do work. You can also die in the game, there is an inventory. When you die you will drop your backpack.

What we are planning:

  • Top-Research Level AI System, which will create cities, npc and a complete dynamic world!
  • Full-World Simulation: No more culling! A complete world with thousands of active NPC's is simulated.
  • Faster update (we want to be abled to drive with a car in the game)
  • Electronics: CPU, Keyboard, LCD
  • Even better mod support, documentation
  • Cars and other vehicles
  • Automatic generated buildings and better ruins
  • Train / Minecart
  • Automatic generated quests
  • Multiplayer modes: Capture the Flag, Conquest, Team Deathmatch
  • When the graphics cards support it, we will use real-time raytracing!

If you unsure just check out the demo!

User Reviews

No reviews yet!!

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