Written by Virtuoso Neomedia
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
After years of flying solo The Old Saint can't go it alone anymore...so he started a team! Enlist in the legendary Santa Corps solo or with up to 3 friends and dash your way through this fast-paced action platformer festive frenzy to save Christmas!
Kind souls from far and wide, banded together under the banner of Kris Kringle, set out each year with a singular purpose - spreading happiness and cheer the world over! But this year something’s different...they're late! With the world steeped in corporate greed, manufactured merriment, and artificial joy, the Christmas Spirit - the source of the SantaCorps' magic - has fallen to an all-time low.
Armed with their merry mysticism, magical machines, and maybe a little bit of luck, it's up to YOU to make a miracle this holiday season...and beyond!
Don the fabled white and red solo or with up to 3 friends as you dash your way through this fast-paced holiday frenzy!
FEATURES
Run, jump, blitz, and strut thru over 20 pulse-pounding open action stages set across 5 worlds
Master the SantaCorps' magical movement arsenal with unique momentum based platfoming mechanics
Slow down and enjoy a heartwarming tale of teamwork and adventure between the breakneck action
Deck the halls solo or with up to 4 players in local co-op
Album length original soundtrack featuring 2 Mello, crisp, DV-I, and Skybridge
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CREDITS
Directed by Ethan Redd. Lead Concept Artist: Seth Redd. Written by Aaron Redd. Audio Director: 2 Mello.
Featuring music by 2 Mello, crisp, DV-I, Skybridge.
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Director's Note/About SantaCorps
Way back in 2017 (I think?) I wondered why there were so many Christmas movies to watch during the holiday season, but so few games to play to get you into the Christmas spirit. I fondly remembered my 2 brothers and I huddling around a single keyboard together and playing the SRB2 (it's a fan game) time-limited Christmas mode every year, and decided to jam out the very first SantaCorps game in about 3 days. Ever since then, I've tried to make it a tradition to set time aside each year to make a joyful game for free/cheap, both for us to practice new skills and techniques, and to simply have fun with the process of making something purely out of our love for video games.
Later in 2021, Seth and I set out to make the game that sits in front of you now, but due to the scope we had in mind and us just having too much on our plates at the time, we couldn't swing it back then. It's bugged me ever since, and mentioning SantaCorps 4 to tick me off became something of an in-joke within the team. Fast forward to now: we spun back, started over from scratch with our newfound experience and tooling, and set out to make the biggest, baddest, most off-the-wall SantaCorps yet. It turned out even better than I hoped when I first designed it, and I'm super grateful to my brothers and my team for not only humoring me, but giving it their all. I hope this game brightens your day, and reminds you of the magic in your own heart. Enjoy :)