Written by Immaculate Lift Studio
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
Retro-style helicopter simulation built with love and focused on easy to pick up mechanics. Fly around and test your skills with 3 different aircraft in a dynamic, mission-filled world.
Take to the skies above exciting island landscapes in RotorSim, a retro-inspired helicopter simulation inspired by the classic sims of the 1990s. Master accessible yet rewarding flight mechanics as you tackle diverse missions in a hand-crafted world.
As a new pilot for AeroAssist, an organization specializing in aerial support for disaster relief, medical transport, and critical supply delivery, your mission is to bring aid to remote locations. Whether rescuing stranded hikers, delivering vital cargo, or transporting passengers, the places you visit will depend on your skill and adaptability!
The flight model strikes a balance between realism and accessibility, capturing a sim-cade level of helicopter aerodynamics. Easy to grasp mechanics are balanced with key helicopter dynamics like engine torque, vortex ring state, and RPM management, while keeping the controls intuitive and not requiring expensive peripherals.
As of the 1.0 release, there are 3 helicopters, each with their own distinct handling characteristics. One is quick and light, one is a strong, slow behemoth, and one is the classic balance between the two. Learning each platform's strengths and weaknesses will be the key to completing the campaign.
Perform search-and-rescue operations, transport cargo, and ferry passengers while meeting a cast of colorful characters who call the islands home. And if you'd like to practice, mess around, or just chill, choose a free flight mode and go explore the world!
Weather is an active part of the simulation, affecting both visibility and helicopter handling. Missions can include stormy conditions, rain, fog, wind gusts, and turbulence, each requiring precise control and careful attention.
RotorSim is built to run smoothly on lower-end hardware (such as integrated graphics and the Steam Deck) without sacrificing the depth of the simulation.
Now that the game is in a stable and mature state, I will be focusing on expanding to a larger map with a longer campaign. I expect this next step to be finished by Q3 2025.