Written by Feika
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
Feika is a game engine that drives logic through AI decision-making, breaking the limitations of traditional programming models and enabling the creation of more flexible and dynamic gaming experiences.
Games, software, or editor tools can be built and designed using text descriptions.
Utilize AI to quickly construct UI interfaces and image assets.
Experience or share outstanding works through the workshop.
AI generates environment-altering behaviors directly based on user requirements. This approach is more intuitive and easier to implement than traditional programming, with almost no development barriers and low AI capability requirements.
Users can design multiple agents to create more complex requirements and design their thought logic, allowing for the creation of content of any scale without being limited by AI capabilities.
Provides support for interfaces (web pages) as the most basic interaction and visual experience.
Game logic is about game rules, which are closer to human thought logic in design and require uncertainty and dynamic changes, involving intuitive judgments.
Apart from games, other software does not have much demand from non-professionals for development, whereas games have high UGC demand similar to novels/videos.
Direct Rule Understanding: AI can directly understand and apply the intent of game rules without having to program every possibility, kipping straight to outcome prediction. This makes rule design more flexible and natural, allowing focus on the experience itself rather than technical implementation limitations.
Intelligent NPCs: Non-player characters in the game are genuinely AI-driven, possessing unique personalities and realistic reactions. They can make flexible decisions based on the environment, engage in natural conversations, dynamically plan tactics in battles, and cooperate seamlessly as teammates.
Integration of Novel or Movie Features: By utilizing features from novels and movies, the interactions and communications between players and NPCs, as well as between NPCs themselves, can drive the narrative development.
Dynamic Rule Generation: AI can dynamically adjust or create new personalized game rules and different game experiences in real-time based on player habits or requirements.
Players act as heads of a spy organization, with AI dynamically generating agents' behaviors and missions based on the situation and players' decisions, making each mission unpredictable and challenging.
Players guide the development of a civilization, with AI simulating social and cultural changes in real-time based on players' decisions, shaping a unique historical process full of variations.
Players act as judges, facing real-time adjustments of various political factions' struggles and undercurrents by AI.
Players act as time travelers, with AI dynamically generating historical events and characters based on players' choices and timelines. Each journey affects the development of history, creating unique timelines and stories.
Players as wizards enter a meticulously designed magical world by developers. In this world, AI dynamically changes the world based on players' choices and actions.
Highly adept at text-based games, interactive novels, role-playing games, or any Text-based games.
You can design a novel as a game, provide an outline, and ensure interactivity and plot coherence through the collaboration of agents.
AI's intelligence is currently relatively low, so letting AI independently create stories is not effective. The more detail provided, the better results AI will give.
Skilled in developing UI-type games, such as idle games, card games, or simple single mini-games.
Many simple UI games often don't even require agent assistance. Games can be constructed solely through different interfaces interactions and data.
Feika is currently in the early stages of development, and its features are not yet stable. Many functionalities and ideas are still under development.