Written by Sad Rooster
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
A story about growing up online and dealing with IRL updates. A look back at the past 2 decades of gaming that will make you think about the good, the bad, and the ones left behind.
Kinetic Visual novel where you control the pacing
Cutscenes with Hand drawn animation and a painterly artstyle
Gameplay is more like a movie with small interactions
Get emotionally involved with the characters and their relationship over the years
Original soundtrack influenced by traditional Portuguese music
Follow a group of players who meet in an online game. They have different situations, but end up with a common goal, to exploit a loophole and make a living playing videogames
Set in a fictional game, with a similar virtual economy to TF2 where players trade skins and hats often even ignoring the actual game and
Inspired by our own experiences growing up playing MMOs like WoW, runescape, and community server games like TF2, Gmod, just to name a few
One of the game's main focus is the relationships our characters forge. Anyone that played online games growing up knows these thoughts: Does that community I hung out with still exist? I wonder if the guild is still active. And what about that homie that told the wildest jokes? Is he still alive? He probably got married and has kids now. Hey he's online... No, I'm not gonna send anything, he probably doesn't even remember me. What if the other side thinks the same?
Friends we still remember, but never met face to face. Hundreds, for some thousands, of hours with people who one day might just have their last match together, their last raid, without even knowing it. "GG see you tomorrow", last seen online 10 years ago.
Where is everyone, and how are they doing? Do they remember? Convento is a love letter not just to videogames, but to the gaming community as a whole.




