Written by ArcanaXIX
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
Play as Amadeus, a young werewolf struggling to understand his condition, as he navigates a tale woven by Witches. In desperation, he sells his own memories for a notebook and a promise. A linear narrative Visual Novel + Adventure Game. Episode 1 of 5.

"I offer a guarantee—an absolute guarantee—that the tomes will contain the truth on the curse that afflicts you."
Such is the Witch's promise. Is it worth the price she demands?
Can Amadeus discover the truth within the first tome's pages before the moon Aska rises this very night?
Play as Amadeus, a young werewolf struggling to understand his condition, as he navigates a tale woven by Witches. He is equal parts desperate and determined; determined to reclaim agency over his own self, while afflicted by a curse that steals it from him every time the greater moon draws full.
Amadeus: A Riddle for Thee is a narrative game heavily inspired by Umineko When They Cry thematically, and Professor Layton aesthetically.
There will be 5 episodes in total. Episode 1 ~ Waltz out November 21, 2025.
A story about legacy and identity; layered with hints to a greater mystery yet to be unveiled
1-2 hours of linear, narrative-focused gameplay
9 interactive Point-and-Click scenes
12 pure Visual Novel scenes
Notebook mechanic to track hints as the story progresses
24 music tracks in a textured, melodic, dissonant, electro-acoustic soundtrack
6 tracks with dynamic layers
15 tracks with live instrumental performances by 5 musicians
Opening cinematic
All art physically hand-drawn in pencil and ink on paper
Flexible point-and-click control scheme:
Fully playable with keyboard only
Fully playable with mouse only
Space supported as click alternative when using mouse controls
Cursor icon changes to indicate player interactions
"Cycle through all interactibles" hotkey
Visual Novel QoL Features:
Toggle for auto-progressing text
Adjustable text appearance speed & auto-progression time between textboxes
Instant text appearance option
Backlog of previously-read text
Game includes a "glitch/flicker" effect in some scenes that cannot be toggled off.
Fonts cannot be adjusted or re-sized.
Supports manually scaling to any window size up to screen's native resolution.
Features discrete volume sliders for music, sound effects, and ambiences.
Fully playable using keyboard exclusively, mouse exclusively, or any desired combination of keyboard/mouse (including hover-and-spacebar)
Save anytime in the menu. No autosave.
No timed inputs or quick time events.
No audio-only cues.
Designed, Developed, Written, Composed, and Drawn by Leo "ArcanaXIX"
Musicians
Amadeus's Piano Performance - ENDYSIS
Winds (various) - Lucas Bere
Deal with a Witch (clarinet)
Dartmaure (clarinet)
Spellbound Mischief (flute)
End Credits (flute, whistle)
Marimba (Spellbound Mischief) - Jay Lee
Bassoon (Watchtower Interlude) - Quill Grant
Cello (various) - Leo "ArcanaXIX"
Mix Consultant - Sonia Mokhtari
Art & Narrative
Narrative Consultants - Ashlee Scheuermann, Frances Maples, Luke Tellson, Ageha Nacht
Solea Design Consultant - Alecya Mitchell
Proofreading - Ashlee Scheuermann
Programming
C# Consultants - Dan Mellot, Carlos Nieto
Marketing & Assets
Logo Design Consultant - Sarah Seward
Convention Table Assistant - Derek Allsup
Glitch Effect Shader - Tilman Schmidt
Playtesting
Playtesting - Derek, Joanna, Luke, Aaron, Ashlee, Nathalie, Ageha
Playtesting (original prototype) - Alex, Lucas, Skipper, Nathalie, Taylor, Dan