Written by The Tree Gameworks
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
Who Am I: Remedy is a found footage psychological horror where you are an unsub trapped in the time loop. Explore the forgotten house while something is watching you from the dark. Collect artifacts, type reports on a typewriter, solve puzzles, and step by step unravel the mystery of the time loop.
Opening your eyes, you realize that the place you find yourself in is unlike any other. You instinctively move toward the light in a desperate hope to escape.
You wake up in an empty house. No name, no past. There is only an old camera, a typewriter—and a lingering feeling that this place already knows where you will go next.
You cannot trust the routes here. Corridors shift, doors decide for themselves when to open, and the house seems to adapt to your every step.
To understand what happened, you will have to search for the items left behind in the house. Each discovery brings you closer to the truth, revealing new details of the investigation and gradually giving meaning to the unfolding nightmare.
Immerse yourself in the process physically: type and read reports on a typewriter, piecing all the details together.
You will encounter various riddles on your path, but will you be able to find the right solution for them?
Found footage psychological horror — the house changes, the loop repeats, and the Shadow is always close by.
Immersive VHS presentation — an old camera, noise, jitter, focus glitches, and other found footage effects.
Interactive storytelling — manually type text on an old typewriter and answer telephone calls.
Unique puzzles — explore the house, solve riddles, and search for artifacts tied to its past.
The environment constantly changes and guides you.
Atmospheric original soundtrack.
A Note from the Developer:
When creating WhoAmI: Remedy, I wanted to make a horror game that scares not only with what happens on the screen, but with the very feeling of being present inside this place. A game that will play with the player: pressuring, confusing, and gradually revealing its secrets.
That is why special attention is paid to the sound, camera work, original soundtrack, and most importantly - the story.
I wanted to put a piece of my soul into this game and I hope you will feel it.