Avium is a sci-fi action adventure role-playing game in a city ruled by those of great cybernetic wealth and influence, such as the Big Four. A Plutocracy, a "banana republic" that keeps its peace with the employment of Vigilantes like you, Diezel, a War-Suit donning, crime-fighting hero with a past
3 Pillars of Avium1) "A single button can save the universe" - Avium sets you up to pay attention to the world and read between the lines to figure out what's going on. Hints, collectibles, Easter eggs, tricks, clues, lore, abilities, and details are at your disposal. Understanding the double-meaning to what you're given leads you to understanding Avium and what it's trying to warn you of despite the superficial glamor and tech meant to distract you. Nothing should be taken at face value. There is always a cost or payoff. Yes, you have magic, but there's a reason for it. Hopefully, you're questioning why certain things are happening, why certain things are said, or why certain things are normalized, and how they got that way, in every dialogue, every pop-up, and every cutscene. There are answers to everything you're seeing and hearing if you have a careful eye and patience. In fact, 'Interacting' at a specific time and place is the only way to unlock the rolling credits and experience Avium's Official ending.
2) "Accessible Lore, if you want it. Deep world, if you don't" - You have access to as much as possible through the use of tutorial messages, lore in-world, and NPC dialogues. But a majority of your arsenal/abilities, allies' motivations, and world order are not directly given to you, but instead are revealed only to the most curious. Explore! Avium is designed for deep enough exploration not only in-world through linear and open-world levels, but also in your NCI Menu through the 'Database' and 'Controls' tabs that'll thrust you into the world of Avium without having read the sci-fi trilogy this game is based on. The Tutorial Levels cover the basics, but since this isn't Jake's first rodeo, it's up to you to come up with the tactics and weaponry to breeze through enemies, whether that's through going on the assault, taking them by surprise with stealth, or remaining neutral by disguising yourself as a GAMMA operative and experiencing different reactions from your would-be enemies.
3) "No single weapon is the best in the game" - Avium is also designed to give you immense choice in how you fight enemies. While Enemies and Bosses are not overly complex, every choice affects common enemies and bosses differently, from treating them like cannon-fodder with one-hit-kills, to being bullet-sponges. With the Rank 4 GAMMA officers, depending on your choice, they can almost be mini-bosses with how apt they are and pursuing you and how well their shielding holds up against certain weapons. But on the flip side, more than one of your tools will absolutely wreck them in one blow!
OVERVIEW:Gary, Jake, Derek, and Sarah together make up the Vanguards Vigilante Group in Avium, a desert city that thrives on the edge of Cyberpunk style, but isn't ALL neon and EDM. They're doing their best to keep the peace and uphold the law, but growing animosity against all vigilantes has reached its peak. GAMMA, the new law enforcers, have dethroned vigilantes with the help of the Right Hand (RHOTAR, Right Hand Of The Avium Republic) and now you must escape these new authorities and defeat whatever machines and droids they send after you. One particular mechanical menace after you now is the Enforcer 2.0. But another more evil figure is your true enemy. Haz-Mat, your polar opposite, your nemesis. Defeat him, arrest him, and show Avium you and the other vigilantes can still be the bringers of peace and quell the high tensions everywhere.
As Jake Fatorum, the crime-fighting Vigilante donning the high-speed, all-purpose-combat, super vehicle War-Suit known as "Prometheus", you'll find yourself off on other planets in an epic sci-fi, getting to witness heroes devolve to bloodthirsty villains along your journey of seeking redemption and the end of corruption.
In Avium, we’ve adopted global warming. We’ve accepted corrupt politicians. We’ve praised planetary colonization, ending what lifeforms those planets might have already had. And we’ve become intergalactic war-mongers in an age where emotional instability, political nepotism, and social upheaval dominate logic. The race toward the next stage in human evolution begins. In the aftermath of democracy and rise of totalitarianism, we have colonized the Solar System, making our once estranged planets part of our new empire. But war has followed us through space and time. Cutting edge cybernetics, super power drugs, the loss of thousands of years of history, and the power vacuum between rivaling corporations all plunge Avium, the cyber capital of Earth, into revolt.
While exposing corruption in Avium's various districts alongside hunting down Jake's nemesis, the sentient robot menace known as Haz-Mat, you'll get to fly and fight as the vigilante Jake aka "Diezel" as he uncovers the mysteries surrounding his father's death, consequently unraveling the four corporations that rule the Solar System, and he becomes a wanted target. Meanwhile, GAMMA, the underground super base of collective intelligence agencies, watches from the shadows, hoping to lead the Republic of Avium to a new stage in evolution through their advanced technology and by capturing or "recruiting" the heroes of the land for their galactic campaign.
However, a far greater force of darkness looms on the horizon, literally as a red dot in the sky, threatening to end humanity's reign across all dimensions, all times, and all stages of evolution...
Campaign Length: 3hrs, 1.5hrs if you skip cutscenes.
Free Mode: Choose one of two Open World Areas, independent from the story of Avium.
Arcade Mode: Tutorials, Boss battles, Elimination battles, and a race to play.
Early Access may see up to 4 more Slide Competitions and 4 more Zombie maps included.
FEATURES: If you're seeking:
- A Looter-Shooter with Open-world Exploration
- An arsenal of Missiles-Turrets-and-Flight via your jet-like War-Suit and breakneck speed Combat
- Slide, Triple Jump, Dashing, Wall-Running, Wall-Dashing, and Superhero Landing Locomotion Features
- Defensive & Offensive Teleportation
- A Magic System (Ice, Fire, Electricity, Telekinesis) for unlocking puzzles & minor combat
- Stealthy Assassinations & Invisibility
- The ability to seamlessly swap from FPS to TPS
- Dystopian capitalism, neon skylines, allegory, tragedy & betrayal...but you also want to dip your toes in the Hard Sciences of the fermi paradox, quantum mechanics & multiverses, general relativity, the Kardashev scale, Bekenstein bound, Planck time, extraterrestrial life, robotics, artificial intelligence, war, black holes, evolution, and did I mention LASERS??
- Oh, and don't worry about taking screenshots yourself to see if you get lucky with a cool shot. I've got you covered with Photo Mode! Take stunning pics up to 4K right here in-game, from the camera angle you want with the FX you want, to the exact focus you want, and export the photos to your personal drive automatically! In fact, most of the screenshots you see of this game were taken using this method.
Then welcome to Avium!
A FOREWORD:"Avium is a snapshot of our society today, but 100 years from now if we continue down certain paths.
Our incredible, incredible ability to adapt, left unchecked, has the potential to be our downfall. Our ability to adapt mentally, physically, psychologically, morally... We are creatures of evolution. On one hand, it gave us marvels of medicine and technology (HD, A.I., and War-Suits), life-extending wonders! On the other hand, it has changed our sense of definition.
Think back to 1000 years ago. Back then, our world was the center of the universe. We "knew" this to be true. Star constellations were "gods" in the sky. Science has since helped us redefine what (today) is much closer to the truth, thus we've taken a small step away from misguided or uneducated spiritual and scientific authorities and blind faith, and we've embraced that we don't yet know everything. In a vacuum, this is a good thing; no argument. But what about (tomorrow)?
As we progress further and further, we're leaving behind things like history, tradition, and religion--a by-product of progress. Picture a mason chiseling away at a stone. The pebbles falling away are but by-products of revealing the sculpture. On our road trips, we depend on our phones' GPS instead of busting out the atlas. We're naturally and unintentionally replacing all of the past with this die-hard pursuit of truth, spectacle, or convenience, or sometimes all three. This is the natural course of adaptation. The scary reality is that taking this to its extreme (as Avium does) means that anything we "know" today can't possibly stand the test of time as a concrete definition. Everything we "know" is subject to redefinition because of some discovery in our near future. Rules and laws become adapted. Constitutions and democracies become adapted.
There will come a point in time when we can redefine anything (even our sense of virtue) to mean anything except what it was originally defined as. This coupled with everyone's avarice to be "right" welcomes widespread disconnect that pits everyone's definition of virtue against everyone else's on Earth. So instead of there being one definition of virtue, there are 8 billion, 10 billion, fifteen billion definitions. And you have just as many perspectives, justifications, and personal rights that bolster those opinions and a growing irrational determination to shut down any opposing view because these views you've defended are now part of your identity, your livelihood--adapted to each individual. And because these anecdotal "truths" are so personal and irrefutable to you, you can make anything you say as authentic as you want it to be perceived.
Our adaptation taken to its ultimate conclusion spells the eventual breakdown in our psychology, our biology, our history. If nothing can matter more than one's own personal freedoms and personal rights and personal truths, all of which you've gone to such great lengths to redefine as "objective truths" in a world where proof can no longer be obtained by a majority without shattering our concept of our self-indulgent reality, then what is reality?
As you're sailing through the endless ocean of "truth", no one can tell you anything. You can do and be anything! And THAT is exactly where the Big Four (Guise, Falcon Industries, GAMMA, and the Right Hand) want us: Stuck in the sensational illusion that we have the freedom of choice when in fact we are drowning in the ocean of "freedom", guided only by our desires and pleasures and unified only by our hatred of opposition. It's no wonder 98.6% of the human population now unironically shares the same beliefs, goals, and hatred.
In such a world, Avium lets you get a taste of what could be, lets you witness both the benefits of such a "unified" society and the obvious pitfalls of isolationist self-pursuits.
Evolution isn't a gift, it's a negotiation.
What would you give for it?"