SGS Battle For: Hue for linux

How to Download SGS Battle For: Hue

Written by Avalon Digital

Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews

SGS Battle For: Hue Screenshots

    SGS Battle For: Hue game for Linux 1 SGS Battle For: Hue game for windows Pc 1 SGS Battle For: Huefor windows and Linux 1

How to Install SGS Battle For: Hue on Windows Pc

  1. Click on the SGS Battle For: Hue download button below.
  2. Choose "Install" to install the game on the windows steam client.
  3. Follow the on-screen prompts
  4. Let it download the Full Version.
  5. Once a game is downloaded, use the Windows Steam Client to play the game.

=== Download Game ====


Download for pc →

Guide: Installing SGS Battle For: Hue on Linux with Steam Proton

This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.


1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."

Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.

Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.


2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.


3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.


4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.


System Requirements

Windows Pc Requirements

Minimum:
  • OS *: Windows 7/8/10+
  • Processor: 2.5 GHz Intel Dual Core
  • Memory: 4 GB RAM
  • Graphics: 512 MB NVIDIA GeForce 9600 or equivalent
  • DirectX: Version 9.0
  • Storage: 2 GB available space
  • Sound Card: DirectX Compatible

Recommended:
  • OS *: Windows 7 (SP1) or higher
  • Processor: 2.5 GHz Intel Dual Core
  • Memory: 8 GB RAM
  • Graphics: 1024 MB DirectX 11 compatible
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Sound Card: DirectX 11+ Compatible

Linux Requirements

No minimum requirements!!
No maximum requirements!!

Mac Requirements

Minimum:
  • OS: Sierra 10.12 or higher
  • Processor: 2.5 GHz Intel Dual Core
  • Memory: 4 GB RAM
  • Graphics: Metal supporting graphic card (2012 latest)

Recommended:
  • OS: Sierra 10.13 or higher
  • Processor: 2.5 GHz Intel Dual Core Or Apple Silicon ARM
  • Memory: 8 GB RAM
  • Graphics: Metal supporting graphic card (2012 latest)

What is SGS Battle For: Hue? Features and Description

The battle of Hué is an epic fight during the audacious 1968 Tết offensive launched by the Communists during the Vietnam War. Relive one of the longest, bloodiest battles the Americans would fight against VC in that emblematic conflict.

Hué and the new Battles Series

SGS Hué is the third game of our SGS Battle Series, covering intense fights and battles in well know (or not) small but fighting-heavy locations ; ‘grand’ tactical’ scale for regiment, battalion, company and even platoon-size units (depending on the games) and game turns which represent a very short real period of time (one or two days, half a day, a few hours…).


The Battle of Hué took place from January 30 to March 3, 1968, as part of the Tet offensive launched by the North Vietnamese Army and the National Front for the Liberation of South Vietnam (better known as the Viet Cong) in early 1968. This confrontation was one of the longest and bloodiest of the Vietnam War, both in urban areas (in various parts of the city of Hué) and in more peripheral rural areas.

Hué, the former imperial capital of Vietnam, straddles Route 1, some 100 km south of the DMZ (demilitarized zone) and some 10 km west of the coast. With around 140,000 inhabitants, it was South Vietnam's third-largest city in the 1960s. The tragedy of Hué in 1968 was exacerbated by its glorious past: fierce fighting took place in narrow streets, in more modern sectors with buildings transformed into fortresses, amidst ancient monuments...



Hué's past as an imperial capital - a symbol for Vietnam - its political and cultural importance, its demographic importance and, last but not least, its geographical location make it a strategic target for both the NVA and the Viet Cong.

SGS Battle for Hué recreates this battle on a "grand tactical" scale. Counters represent companies, platoons, sections and even groups/squads, while a game turn corresponds to one day of real time. Turn-based play allows you to face off against the AI, another player in a "hot seat" or via PBEM. Both sides ("Free World" and "Communists") are playable.

A campaign scenario lets you simulate the entire battle. A number of smaller scenarios are also available, and several more will be added after the game's release. The campaign scenario thus sees the use of around 500 counters, for a game lasting several hours (manual saves possible at any time in the game, in addition to automatic saves), to a few dozen counters in the more modest scenarios.



In the campaign scenario, the Communist player must seize as many sectors of Hué and the surrounding area as possible (to ensure the supply and reinforcement of units in the city's districts), then hold them for as long as possible. The longer the North Vietnamese/Vietnamese-Cong player holds on with symbolic points, the greater his chances of victory.

For the Free World player, on the other hand, it's a case of first resisting the enemy offensive, then racing against the clock to regain lost ground as quickly as possible.

Players have to balance their strengths and weaknesses, with the added constraints of complex terrain to tackle: dense urban areas, military installations, villages, rice paddies... Each of these terrains has its own modifiers (influencing movement and combat) which can make offensive operations particularly tricky unless actions are organized by combining the strengths of the units involved.




The "Free World" forces are heterogeneous:
  • South Vietnamese units are of variable value and, in many cases, have mediocre firepower (elements of the 1st Division in Hué still have mainly M1 carbines, Garand rifles... M16s are not yet available, or only very rarely) ;
  • American units are powerful, but... if they suffer high casualties, their mobility is significantly reduced (reflecting the attention paid to the wounded). Artillery is devastating, but can only be used to a very limited extent at the start of the game, reflecting political constraints on the rules of engagement.

Communist forces are more homogeneous, but while their overall morale is excellent (it can drop towards the end of the campaign):
  • They are increasingly outnumbered, and will have to capitalize on fortifications, barricades and tunnels to hold on as long as possible; they can also rely on harassment actions ;
  • Losing certain areas on the outskirts of Hué will result in a drop in supplies and reduced effectiveness (lack of ammunition, food, medicine, etc.).
The player must learn how best to combine his forces so that they support each other in detailed battle phases. For example, an infantry company on its own will be doomed to failure without the support of other units. For example, the Marines' M48A3 tanks are invaluable in attracting enemy fire, enabling the infantry to lead the assault with considerably reduced losses. In contrast to the Americans, diminished Viet Cong units see their mobility increase, making them more difficult to annihilate.

The game includes various support units, CS gas attack counters and sniper elements (which prevent total control of a sector until they have been eliminated or driven out). Patrols can appear as reinforcements, certain command units can trigger mortar/artillery fire, sapper counters for suicide attacks can be deployed... dozens of tactical combinations...



A great deal of research was carried out by the author (who also designed SGS NATO's Nightmare).
Unlike other SGSs, cards are primarily present in the game to authorize unit activation; very few other cards are present. The system used in the SGS Battles series is modified in SGS Hué Battle (as it will be in SGS Dien Bien Phu, on the same scale), with units permanently able to move (patrols, reconnaissance units...) even without having been activated by card.

The time needed to complete a game depends on the scenario played.
Replayability is considerable, even with far fewer cards than in other SGSs, if only because of the activation system and the possible combinations of unit use, and the options immediately open for planning operations via the detailed terrain (the map was designed from the 1968 staff map)...

Neither side has a real advantage in the campaign: at the start of the game, the Communist player enjoys numerical superiority and greater firepower, not to mention the element of surprise. Then the situation reverses. Reinforcements from the "Free World" reverse the balance of power, and the Communists are forced onto the defensive.
However, the task of the South Vietnamese and Americans was not radically easier: advancing into the city was difficult, and attacking could be extremely lethal without trying to create combined arms groups that would overcome the enemy's entrenchments and pugnacity.

SGS Hué Battle gives a better understanding of the difficulties and stakes of this terrible battle, with a level of detail that makes the game easy to learn !


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