Written by MustangDev
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
You play as Emma, who wakes up in an abandoned house without any prior memory of how she ended up there. Investigate your surroundings, uncover the mysteries of the house and connect memories from your past as you try to escape in this short, first person atmospheric horror game.
Blinding Oversight is a slow-burning, narrative-driven horror experience that emphasizes atmosphere, isolation, and unraveling mystery.
Explore a decaying log house and the woods surrounding it, both designed to unnerve and disorient
Piece together a haunting backstory of the family that resided in the house by interacting with scattered letters, sketches, and environmental storytelling
Endure disturbing visions and unsettling imagery that blur the line between reality and hallucination
A world that gets darker and creepier as events progress in the game
Navigate the space with limited tools, relying on observation, exploration, and instinct to find your way out
A short, deliberately-paced experience focused on build-up through anxiety, linear storytelling, and immersive sound design
Waking up in a room she doesn’t recognize, Emma finds herself lying on a dusty, blood-stained bed with bandages wrapped around her head. Looking around, she notices moldy wooden walls dimly lit by the evening glow. With her last memory being a solo road trip, she begins to suspect she may have been kidnapped – or worse.
With no map, no weapons, and no clear answers, you must guide Emma through a decrepit log house and whatever lies beyond. Clues are scarce and nothing is explained outright. You’ll find letters, drawings, and fragments of stories that suggest something deeply wrong happened here… and may still be happening.
Visions will strike – unprompted and often inexplicable. Some might hold meaning. Others may be fragments of Emma’s deteriorating mind. As the world shifts subtly around you, you’ll begin to question: what’s real, and what is meant to be real?
Your only goal is to get out. But doing so will mean pushing forward into the unknown—and uncovering a truth you may not want to face.
Emma is alone. At least, that’s what it seems like at first. After regaining consciousness in a strange wooden house, she’s plagued by disjointed memories, inexplicable visions, and a deep sense of being watched.
The house feels abandoned but inhabited at the same time. Personal belongings lie untouched. Lights flicker with impossible rhythm. The world breathes differently in this place. There are lingering emotions of sorrow, regret, and a hint of something otherworldly.
As Emma moves deeper into this suffocating environment, her grip on reality becomes increasingly fragile. Someone – or something – is talking to her. Not just through words, but through her sixth sense.
What happened in this house? Why was she brought here? Can she truly escape, or is she only sinking deeper into something far worse?