MocapForAll for linux

How to Download MocapForAll

Written by Akiya Research Institute

Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews

MocapForAll Screenshots

    MocapForAll game for Linux 1 MocapForAll game for windows Pc 1 MocapForAllfor windows and Linux 1

How to Install MocapForAll on Windows Pc

  1. Click on the MocapForAll download button below.
  2. Choose "Install" to install the game on the windows steam client.
  3. Follow the on-screen prompts
  4. Let it download the Full Version.
  5. Once a game is downloaded, use the Windows Steam Client to play the game.

=== Download Game ====


Download for pc →

Guide: Installing MocapForAll on Linux with Steam Proton

This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.


1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."

Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.

Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.


2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.


3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.


4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.


System Requirements

Windows Pc Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windwos 10
  • Processor: 1.1GHz quad-core processor
  • Memory: 8 GB RAM
  • Storage: 2 GB available space
  • Additional Notes: Tested on Surface Pro 7

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windwos 10
  • Processor: 4.5GHz quad-core processor
  • Memory: 16 GB RAM
  • Graphics: Geforce GTX 1080 Ti
  • DirectX: Version 12
  • Storage: 2 GB available space

Linux Requirements

Minimum:
  • Requires a 64-bit processor and operating system

Recommended:
  • Requires a 64-bit processor and operating system

Mac Requirements

Minimum:
  • Requires a 64-bit processor and operating system

Recommended:
  • Requires a 64-bit processor and operating system

What is MocapForAll? Features and Description

A Windows application that uses multiple webcams to capture human motion using AI. Captured motion can be exported via OSC (VMT, VMC) protocol or shared memory in real time, or saved as BVH files. Hand tracking and face tracking supported.

This is a Windows application that uses multiple webcams to capture human motion using AI.

No special equipment required

You can capture human motion if you have the followings:
  • a middle range PC
  • 2 or more webcams
  • a room of about 2.5m x 2.5m
You can use regular webcams like the ones used in video conferences. You can also use apps that turns your smartphones or tablets into webcams.

Realtime with a middle range PC

For examples, it runs at
  • around 17 fps on Surface Pro 7 which does not have a dedicated GPU
  • 30 to 60 fps on GTX 1080 Ti

What you can do with MocapForAll

  • You can output captured motion to the network via VMT protocol(*1) and VMC protocol in real time(*2).
  • You can save the captured motion to files in BVH format.
  • You can output captured motion to the shared memory in real time.
(*1 The "VMT protocol" here refers to the message format used in the communication of Virtual Motion Tracker. The official manual of Virtual Motion Tracker does not use the word "VMT protocol", but MocapForAll uses the word "VMT protocol" for convenience.)
(*2 Both VMT protocol and VMC protocol use UDP/OpenSound Control.)

By using these, you can do the followings, as well as you can even create your own programs to receive data since the output specifications are open to public.

Use in SteamVR via Virtual Motion Tracker
Through Virtual Motion Tracker, the capture motion can be used as virtual trackers in applications running on SteamVR.

Use in Unreal Engine4, Unreal Engine5, Unity
You can send the captured motion to Unreal Engine4, Unreal Engine5, or Unity for game development or video production.
  • Plugins for linking data directly to UE4, UE5, or Unity are available from the online manual.
  • As described in Use in other apps via VMC protocol, it is also possible to link by EVMC4U and VMC4UE using VMC Protocol.
  • A Unity sample to read data from the shared memory written by MocapForAll is available from the online manual.

Use in other apps via VMC protocol
You can send the captured motion to various applications via the VMC protocol. The following are confirmed to work:
  • Sending tracker to VirtualMotionCapture
  • Sending bones to VSeeFace, and receiving facial expression morphs from VSeeFace
  • Sending bones and facial expression morphs to EVMC4U
  • Sending bones and facial expression morphs to VMC4UE
  • Sending bones to VMC4B

Export in BVH format
You can save the captured motion as BVH files. It can be used with Blender etc.

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