Go! Go! PogoGirl for linux

How to Download Go! Go! PogoGirl

Written by Ohsat Games

Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews

Go! Go! PogoGirl Screenshots

    Go! Go! PogoGirl game for Linux 1 Go! Go! PogoGirl game for windows Pc 1 Go! Go! PogoGirlfor windows and Linux 1

How to Install Go! Go! PogoGirl on Windows Pc

  1. Click on the Go! Go! PogoGirl download button below.
  2. Choose "Install" to install the game on the windows steam client.
  3. Follow the on-screen prompts
  4. Let it download the Full Version.
  5. Once a game is downloaded, use the Windows Steam Client to play the game.

=== Download Game ====


Download for pc →

Guide: Installing Go! Go! PogoGirl on Linux with Steam Proton

This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.


1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."

Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.

Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.


2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.


3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.


4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.


System Requirements

Windows Pc Requirements

Minimum:
  • OS: Windows 7, 8, 10
  • Processor: 2.0+ GHz
  • Memory: 2 GB RAM
  • Graphics: OpenGL Support required
  • Storage: 80 MB available space

No maximum requirements!!

Linux Requirements

No minimum requirements!!
No maximum requirements!!

Mac Requirements

No minimum requirements!!
No maximum requirements!!

What is Go! Go! PogoGirl? Features and Description

Jump on your pogo stick and bounce, bounce, bounce! Go! Go! PogoGirl is a dynamic, cute and wholesome platformer about a girl and her pogo stick. Bounce your way through the world, collect gems and then bounce some more!

Jump on your pogo stick and bounce, bounce, bounce!

Go! Go! PogoGirl is a dynamic, cute and wholesome platformer about a girl and her pogo stick. Bounce your way through the world, collect gems and then bounce some more!

Features

  • Never stop bouncing - never stop platforming!
  • 4 seasons with 5 levels each
  • Bouncy boss fights
  • Hidden gems, levels, features and cheats
  • Yes, I mean push-button cheats like in the old days

Having grown up with 90's platformers like Sonic the Hedgehog, Castle of Illusion, Rocket Knight Adventures and others, it was only natural that I'd create a love-letter to the games that defined my childhood. And that loveletter is Go! Go! PogoGirl!

I've tried to capture what made these games so special, from the colorful graphics, to the fluid gameplay, up to small details like idle animations. I also added a sound test and actual push-button cheats to complete the experience. Now we just need a physical magazine to tell players what they are...

The game was developed solo by me, with Peter "Reflekshun" Mullins providing the amazing soundtrack and Robert Keder whipping up some amazing key artwork. The game was coded in Haxe and is powered by the HaxeFlixel framework. As it is a labor of love done alongside several real life jobs, it took longer to finish than it should have. But now it's done!

User Reviews

No reviews yet!!

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