Written by SIENTURE
Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews
This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.
1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."
Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.
Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.
2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.
3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.
4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.
In a remote manor house in England, a series of murders came to an abrupt end never solved, never explained.Every trace leads back to this place.Now you return. Not as a visitor, but as an investigator.
In a remote manor house in England, a series of murders came to an abrupt end never solved, never explained.
Every trace leads back to this place.
Now you return. Not as a visitor, but as an investigator.
CULT OF THE SONS is a psychological horror game designed to apply constant pressure on the player. It deliberately avoids traditional action mechanics and focuses entirely on perception, memory, and decision-making under stress.
Your objective is simple:
Survive ten rounds. Stop the cult.
CUSTOMIZABLE
We want everyone to have fun.
That's why you can choose whether you want monsters and jump scares before starting the game.
You can also adjust the difficulty level.
Atmosphere and Action
The manor is not a static environment.
Rooms change, objects disappear or reappear in different locations. Sounds, lighting, and details often feel subtly wrong just enough to create doubt.
The game demands careful observation and trust in your own memory. Failure is rarely caused by slow reactions, but by hesitation and uncertainty.
High-Variability Anomaly Gameplay
Every round unfolds differently:
Randomly occurring anomalies
Unpredictable events
Changes that only become apparent after multiple playthroughs
There are no fixed routines and no reliable patterns. What you learn in one round may be useless in the next.
Constant Threat
The house is not empty.
Creatures observe, follow, and react to your behavior. Some are clearly visible, others remain in the background. Not every threat announces itself and not every encounter can be avoided.
Jumpscares are present, but used deliberately and with restraint.
Tactical Glowstick System
The player is given a deliberately limited tool:
Mark seemingly safe areas
Assist with orientation and comparison
Mark suspicious zones
Serve as a personal warning system
If an area is marked inconsistently, the newer marker replaces the previous one.
The system supports perception it does not provide safety.
Difficulty as a Core Design Principle
CULT OF THE SONS is not designed for casual play.
Ten consecutive rounds
Noticeably increasing intensity
Growing psychological pressure
The game is built to provoke mistakes. Progress is achieved through precise observation and self-control, not repetition.
Features
Psychological horror with a strong anomaly focus
Dark, grounded environment
Random events and environmental changes
Pursuing enemies and controlled shock moments
Tactical glowstick marking system
High replay value
For Players Who…
Seek demanding horror experiences
Understand and appreciate anomaly-based gameplay
Are willing to engage with slow, sustained psychological pressure