Gladiator Manager for linux

How to Download Gladiator Manager

Written by Eternity Games

Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews

Gladiator Manager Screenshots

    Gladiator Manager game for Linux 1 Gladiator Manager game for windows Pc 1 Gladiator Managerfor windows and Linux 1

How to Install Gladiator Manager on Windows Pc

  1. Click on the Gladiator Manager download button below.
  2. Choose "Install" to install the game on the windows steam client.
  3. Follow the on-screen prompts
  4. Let it download the Full Version.
  5. Once a game is downloaded, use the Windows Steam Client to play the game.

=== Download Game ====


Download for pc →

Guide: Installing Gladiator Manager on Linux with Steam Proton

This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.


1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."

Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.

Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.


2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.


3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.


4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.


System Requirements

Windows Pc Requirements

Minimum:
  • OS: Windows 10; Windows 7
  • Processor: 1.2 Ghz
  • Memory: 1024 MB RAM
  • Graphics: OpenGL 3.3 compatible video card with 512 MB
  • DirectX: Version 10
  • Storage: 400 MB available space

Recommended:
  • OS: Windows 10; Windows 7
  • Processor: 2+ Ghz
  • Memory: 2048 MB RAM
  • Graphics: OpenGL 3.3 compatible video card with 1024 MB
  • DirectX: Version 12
  • Storage: 400 MB available space

Linux Requirements

No minimum requirements!!
No maximum requirements!!

Mac Requirements

No minimum requirements!!
No maximum requirements!!

What is Gladiator Manager? Features and Description

Gladiator Manager is a sports management and tactical battle simulation game.

Overview


Gladiator Manager is a sports management and tactical text-based battle simulation game.

The player takes on the role of manager of a team of gladiators, trying to win a league and a cup. The back end managerial part of the game has similarities to games like Football Manager and Out of the Park and involves hiring new fighters by judging their potential and skills, training them, and then selecting the right combination to gain tactical advantages over opposing teams.

Fighters can be veterans, citizens, criminals or slaves, each with their own unique game mechanisms and characteristics, and come in six classes: gladiator, rogue, barbarian, defender, retarius and leader. Each class can hybridize by selecting perks from other trees.

Key Features


  • Simultaneous turn based combat
  • Class advantage and RPS decisions
  • Armour and blood mechanics
  • 6 different fighter classes
  • 4 different origin stories
  • Over 100 perks including over 30 special moves
  • Develop specialist class killers
  • Discipline, bravery and morale
  • Disobedient fighters sometimes ignore your instructions
  • Try to maintain high control in fights by using defensive moves to generate better attacking opportunities
  • Highly detailed optional battle report that reveals every RNG roll for every single mechanic – no ‘black box’ outcomes
  • Strategic selection in 1v1, 2v2, 3v3 and 4v4 fights
  • Stats, stats, stats!
  • Over 100 different types of injury, with different consequences
  • Blindness, concussion, unconsciousness and severed limbs
  • Detailed injury recovery system with realistic temporary and permanent consequences
  • Economic simulation with wages and signing fees, prize money and kill bonuses
  • Sophisticated newgen fighter generator with new hiring options every four fights that depend on team reputation
  • 5 tier league system and cup
  • Full and optimised blow by blow simulation of all other AI games to ensure realistic results
  • Team popularity mechanic that is influenced by fighter bravery and correlates to crowd attendance
  • Training and development
  • Sophisticated portrait generator with over 310 million combinations
  • Full customisation options for gladiator and world themes, allowing ancient or modern names
  • Moddable txt and sql files to allow changes to name generation and save game files

Tactical Battles


The battles are turn-based, tactical, and deeply simulated. A key feature is that all orders are issued to all fighters simultaneously by the player and the AI resulting in a rock, paper, scissors outcome that depends on whether the fighters are trying to attack, defend, move or pull off a special strategy. The chances of success depend largely on the relative control of the fighters, and that in turn depends on whether they have managed to defend successfully in previous turns.

Fighters can gain access to over 30 special moves by levelling up, and another 60+ passive perks.

Fantastic Artwork


Fighters are rendered beautifully by a powerful random portrait generator that can create a whopping 310,810,500 combinations from different parts lovingly crafted by the amazing French artist Mesrile. We are really proud of the result which in our view tops the portraits put out by many triple A games like CK2.

Transparent and Player-Controlled Randomness


Another key feature to the game is total transparency of battle mechanics. As a simulation game there is naturally a lot of random number generation on the default settings, but by clicking on the ‘detailed battle report’ tab on the battle screen the player can see every single roll that the game makes, and can determine exactly why any particular outcome has occurred. This also allows the player to work out what fighter attributes are especially important in any given situation.

Don't like RNG? Just turn it off! The game has three modes: simulation (default); low RNG (akin to the D&D D20 system); and fixed - with no RNG at all!

In line with the battle mechanic transparency the game is also completely transparent about the effectiveness of training and fighter development. A fighter’s ability to improve attributes is determined by a focus set by the player and their innate potential for a given skill – something the player can begin to work out by watching how well they develop. The game always lets the player know when training succeeds.

Deep Simulation


The game keeps a wide selection of statistical records of the fighters for all the sports fan stat geeks out there, and displays them at the end of the fight.

All other enemy v enemy battles are fully simulated with no shortcuts, to ensure that the league is always an accurate representation of the ability of the teams. The AI gets no advantages and fights with the same options as the player. There are five leagues, with ten teams in each, and a cup competition that spans the leagues each season.

Detailed and Realistic Injuries


Whether they succeed or fail, a fighter can be injured, maimed or killed in the arena, and the game has a detailed injury mechanism whereby a fighter can suffer from over 100 different specific injuries that have varying effect on their ability to fight. Some injuries can result in blindness, concussion or loss of a limb, with corresponding consequences in battle. In the end a fighter will either be killed or will succumb to fear and yield.

Customisation


The game can be considerably customised, with selectable themes for the world (team names, division names) and for the fighters, with randomly generated names from Rome, Gaul, Britannia or modern-day Europe (England, Spain, France, Italy, Russia). The player can even choose total randomness, giving a mixture of names from all themes.

Not enough customisation? Download any free SQLite editor and change any aspect of your save game.

Present Build


The game is currently fully functional and can be played successfully over multiple seasons. There are bound to be some remaining bugs but there are no known game breakers. The game is pre-alpha and has not yet been released.

Plans for the Future!

Game development will not end with release. I fully intend to continue supporting the game going forwards, adding features for free, with no planned DLC. That may change if I decide to introduce any really massive new features.

Current plans for the next year include:

  • Persistent Morale and Energy between fights to impact on selection choices
  • Scouting options to improve recruitment and recruit visibility
  • Synergy options between gladiators using personality, nationality and relationships
  • Additional difficulty options
  • In-game achievement rewards (correlating with Steam achievements)

User Reviews

No reviews yet!!

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