Law of life for linux

How to Download Law of life

Written by AmazingCattle

Table of Contents:
1. Screenshots
2. Installing on Windows Pc
3. Installing on Linux
4. System Requirements
5. Game features
6. Reviews

Law of life Screenshots

    Law of life game for Linux 1 Law of life game for windows Pc 1 Law of lifefor windows and Linux 1

How to Install Law of life on Windows Pc

  1. Click on the Law of life download button below.
  2. Choose "Install" to install the game on the windows steam client.
  3. Follow the on-screen prompts
  4. Let it download the Full Version.
  5. Once a game is downloaded, use the Windows Steam Client to play the game.

=== Download Game ====


Download for pc →

Guide: Installing Law of life on Linux with Steam Proton

This guide describes how to use Steam Proton to play and run Windows games on your Linux computer. Some games may not work or may break because Steam Proton is still at a very early stage.


1. Activating Steam Proton for Linux:
Proton is integrated into the Steam Client with "Steam Play." To activate proton, go into your steam client and click on Steam in the upper right corner. Then click on settings to open a new window. From here, click on the Steam Play button at the bottom of the panel. Click "Enable Steam Play for Supported Titles."

Alternatively: Go to Steam > Settings > Steam Play and turn on the "Enable Steam Play for Supported Titles" option.

Valve has tested and fixed some Steam titles and you will now be able to play most of them. However, if you want to go further and play titles that even Valve hasn't tested, toggle the "Enable Steam Play for all titles" option.


2. Choose a version
You should use the Steam Proton version recommended by Steam: 3.7-8. This is the most stable version of Steam Proton at the moment.


3. Restart your Steam
After you have successfully activated Steam Proton, click "OK" and Steam will ask you to restart it for the changes to take effect. Restart it. Your computer will now play all of steam's whitelisted games seamlessly.


4. Launch Stardew Valley on Linux:
Before you can use Steam Proton, you must first download the Stardew Valley Windows game from Steam. When you download Stardew Valley for the first time, you will notice that the download size is slightly larger than the size of the game.
This happens because Steam will download your chosen Steam Proton version with this game as well. After the download is complete, simply click the "Play" button.


System Requirements

Windows Pc Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 Bit, Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
  • Processor: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
  • Storage: 10 GB available space

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 Bit, Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
  • Processor: Intel Core i5 3470 @ 3.2GHz (4 CPUs) / AMD X8 FX-8350 @ 4GHz (8 CPUs)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
  • Storage: 20 GB available space

Linux Requirements

Minimum:
  • Requires a 64-bit processor and operating system

Recommended:
  • Requires a 64-bit processor and operating system

Mac Requirements

Minimum:
  • Requires a 64-bit processor and operating system

Recommended:
  • Requires a 64-bit processor and operating system

What is Law of life? Features and Description

" Natural selection, survival of the fittest, survival of the fittest " This is the law of life that nature cannot escape, the conquest of the inferior by the dominant race!《Law of Life》 is a game of creature-oriented, unlocked combat. Even you can kill creatures just by feeling.

Source of Creativity:

  • 《Law of Life》This game is what I think of when I reread Origin of Species by chance. As the book says," Natural selection, survival of the fittest, survival of the fittest This is the law of life that nature cannot escape, the conquest of the inferior by the dominant race! "The creative inspiration of the game also comes from this.
  • In my vision, games should be creative, creative, not just known creatures. It should be unique, fanciful, magical. So, prehistoric creatures, ancient creatures, eastern and western mythical creatures. appear in my mind.

Introduction:

  • "living space and food are limited, so creatures must fight for survival." There are variants in individuals in the same population, favorable variants that adapt to the environment will survive, and unfavourable variants will be eliminated. If the change of natural conditions is directional, in the process of history, after a long period of natural selection, the small variation will accumulate and become a significant variation, which may lead to the formation of subspecies and new species. "
  • there is a variety of competitions between creatures, and in the continuous competitive killing, creatures will gradually absorb the characteristics of other life forms to complete their own genes. Another evolution. In the game, we use the acquisition of skills and the acquisition of models to transform the form of the selected creature and inherit it.
  • The core of the whole game was born, and we call it the "evolution" and "metamorphosis" of living things.


Core play:
  • different creatures have different uniqueness, so we give them a unique form of attack.
  • Nature is made up of various elements, so we give them attribute magic. In this case, a unique complete creature is created.

  • Evolution: in the process of biological reevolution, skills have additional effects.

  • Metamorphosis: with the improvement of the level of life, organisms will gradually change to a higher form.

Roguelike play:

at present, we focus on processing the single-machine play of the game. Added the roguelike attribute. In standalone play, each creature is an optional character for the player, and it is also the BOSS. for the level Creatures have their own specific environmental survival map, using cross-border play. When you choose the creature to clear the customs, there will be a different reward. Such as: unlock the character, unlock the map, unlock props and so on.

  • Props random: each level will have different props random appearance, high-quality props can bring players and easy customs experience. Biological

  • randomness: with the progress of biological unlock, players will encounter more and more species of monsters at each level, and different monsters will lead to the diversification of skill sets.

  • Talent random: customs awards can be used to extract talent, talent can not be specified can only be obtained at random, but can choose the match of talent on the field.

Other ways of playing:

  • tactics: there are all kinds of grass stacks in the game, which can be used for biological concealment. No one can find any of the creatures in the grass stack. In the early stages of life, you can also use individual size to hide from weeds or woods.

  • Strategy: skill choices are important, with all creatures having only three skill choices. There is a combination of different skills, and multiple skills also produce set attributes. So that creatures can gain greater advantages in the game.

  • Talent: each creature has two kinds of talents, each of which can carry a talent skill. So the match and choice between talent and skills will be very good at the beginning of the game. It helps.

  • Set: skills are divided into two categories, skills can be combined with each other to activate skill additional features, more than 4 skills to meet the conditions can activate skill sets.

Future Plan:

  • genetic Evolution Plan: 80% of the game has completed the core content of the description. After previous tests, we found that the acquisition of the model will lead to the birth of very strange and unacceptable creatures, so we optimize this and process to present players with aesthetic genetic combinations. Because of the ability of team art, we can not complete 20% of this part in a short time, so the completion degree of core content is 80%.

  • Competitive Game Plan: for a competitive game, the current content is enough for players to choose their own creatures to compete on a map. But we prefer you to be able to In a very perfect network environment, so that players will not appear Catton, so the way of playing online competition has been temporarily delayed by us.

  • Skill Random Plan: each BOSS is not a fixed skill, they will randomly bring a very special final skill, this skill is very good to be vigilant. And we increase the unique end skills of different species, which can produce the pleasure of a blow when used properly.

  • Multiplayer networking Program: we will learn from Adventure 2 in the Rain to increase the fun of multiplayer online. Genetic metamorphosis plan: prepare to hide the metamorphosis level, when certain conditions are reached, can To transform into a perfect period, and the biological model of this period is defined by the player himself.
  • Map plan:
    • 1, competitive map we will optimize to the planet way map, and add the unique attribute of the planet, this attribute will affect the creature itself in the future;
    • 2, stand-alone map: at present, due to the time problem, the number of our maps is not much, but we will strive to achieve that each kind of creature has more than 5 maps, so as to ensure that the player will not be too monotonous in the game process;

  • Biological Program: at present, I divide organisms into three categories (omnivorous, carnivorous, herbivorous) and four subcategories (mutated creatures, ancient times). Creatures, demonic creatures, sacred creatures); In the future, we will also increase the variety of creatures, such as: mountain and Sea Classic Biology, mythological.

  • Biological Editor Program: this project is really the future, but it is also what I finally hope to achieve, players can get a variety of biological genetic components in the game, using the biological editor to complete the transformation of the biological shape, making it a very cool and unique original creature.

The author's vision:

  • the ultimate goal is to make the Law of Life a game in single-machine mode, collaborative mode for a variety of genetic components collection, achievement unlock, background story explanation; in competitive mode, the use of collected genetic components to other players to cause unexpected "surprises."

  • At present, this project is funded by me personally, and three small partners with common wishes and hobbies are formed to perfect and develop the game. However, due to financial and time issues, we need people to recognize the idea of the game while supporting us to improve the game.

  • Due to manpower and time problems, but also led to a variety of BUG, a lot of BUG we are relatively clear, but need to be repaired step by step, I hope you can understand before the purchase, please give us time to grow up

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