This free tutorial will show 3D Artists or anyone interested how to set up stunning looking renders to get the most out of our work. It's the stand alone and free chapter of the 15 hour long Mech tutorial for 3D Artists, available here on Steam.
Master the art of creating portfolio ready renders
Whether you followed the mech tutorial all the way or just want to learn how to make amazing renders, this 40 minute long course is all about doing exactly that.
We start the tutorial by taking a quick look into 3Ds Max and Substance Painter to get our models and textures exported right and then jump straight in to Marmoset Toolbag 3 - available here on Steam. We will then cover how to set up our materials followed by tweaking the render and cameras settings.
Learn how to use Global Illumination to our advantage to add even more realism to our render scene.
Learn about the different kinds of HDRI sky's within Marmoset Toolbag 3 and how to add skylights to them to make our scene shine.
After that we take a look at setting up turntables and how to clone existing cameras to get a nice close up render.
If you are interested in a career as a 3D Artist then check out the trailer for the "Mech Tutorial" available here on Steam.
It will teach you everything you need to know to model, unwrap, bake and texture a triple A game asset such as this mech.
Why Marmoset Toolbag 3
Marmoset Toolbag 3 established itself as the render engine of choice for many 3D Artists, especially working in the game industry or following a low and high poly workflow. It lets you set up a scene in record time and preview your render in real time. It works with the latest Physically Based Rendering tech which is the established standard when it comes to creating textures for video game art. It enables us to make our hard work shine and contribute to our portfolio with the best look possible.
You can purchase it here on Steam.
What do I get from this course?
- 44 minutes of fully documented and commented HD video content.
- Game industry ready knowledge in making portfolio ready renders.
Hi! I'm Tim - Senior Weapons Artist at Digital Extremes where I proudly contribute to their latest game!
I started my 3D Artist career at Crytek before working at Ubisoft Toronto for five years. I worked on titles such as Far Cry 4, Splinter Cell Blacklist and the Crysis series as well as other non disclosed titles. In my spare time I enjoy creating tutorials in which I share all my tips and tricks which I gathered over the years. Let me help you avoiding mistakes and equipping you with powerful techniques and knowledge in game ready 3D art creation. See you in the tutorial! Cheers, Tim